Tekken has "safe" and "uncheckable" movement with its backdash cancelling, side stepping and side walking, and various types of forward movement such as wave dashing and snake dashing. The game is precisely well-liked and well-respected because of its freestyle movement.
If you have the execution, you can cancel the wave dash into any move of your choice, including attacks that crush low attacks.
People are probably referring to fighting games such as Super Turbo, Third Strike, and many of the Tekken games because of their rigorous focus on footsies. The reality is that each fighting game defines its own footsies and hence the term is arbitrary. To use Tekken as an example again, Tekken 7 introduced some 2D characters who have super meter and the ability to jump to create offense, two aspects that have never been associated with traditional Tekken gameplay. Is Tekken 7 suddenly a "nontraditional" fighting game? The vast majority of players in the Tekken community would not make this argument.
You ask a good question, but I caution you about Cherny's threads. Treat them as comedic relief or your drunk uncle's rant at a Christmas gathering.
Dave, you're wrong. lol.
"Tekken has "safe" and "uncheckable" movement with its backdash cancelling, side stepping and side walking, and various types of forward movement such as wave dashing and snake dashing. The game is precisely well-liked and well-respected because of its freestyle movement."
You can't block when side stepping or side walking and Tekken has moves specifically designed to punish side walking or stepping, often for sizable reward. Korean Backdashing is also only good as a spacing adjuster at a high level, it isn't like MK11 dash chaining with Cetrion where characters literally have to struggle to catch up. Also, the problem is FORWARD MOVING safe uncheckable movement.
"If you have the execution, you can cancel the wave dash into any move of your choice, including attacks that crush low attacks."
Not true. There's still a delay because of the fact you have to either instant crouch cancel, which adds frames, or you have to manually wait for the WS state, which also adds frames. Also let's keep in mind there's 3D movement so forward movement in Tekken isn't as big of a deal. If Tekken were 2D, I'd be calling for wave dashing to also be removed from it regardless of execution barriers etc.
"People are probably referring to fighting games such as Super Turbo, Third Strike, and many of the Tekken games because of their rigorous focus on footsies. The reality is that each fighting game defines its own footsies and hence the term is arbitrary. To use Tekken as an example again, Tekken 7 introduced some 2D characters who have super meter and the ability to jump to create offense, two aspects that have never been associated with traditional Tekken gameplay. Is Tekken 7 suddenly a "nontraditional" fighting game? The vast majority of players in the Tekken community would not make this argument."
Tekken 7 is definitely a traditional footsies/neutral focused FG you're just making bad faith arguments using straw mans here using it. Even with the 2D characters, the jumping issue is REALLY over exaggerated. It's leagues above anything in MK11 STILL lol.