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How Mortal Kombat 11's Custom Variations Will Work In Competitive Play

The_Tile

Your hole is mine!
If the MK11 community truly wants custom variations to be a tournament standard, then they need to work with the organizers to make it happen.
Don’t let NRS determine the fate of this feature - the community/tourney organizers are perfectly capable of setting its own standard of how this game should be played in tournaments. Fucking figure it out and quit being victims.
This is false though, if NRS doesn't design some sort of UI to pick your moves on the character select screen it is entirely impractical to have customs at tourneys, no matter how much we want it.
 

gitblame

Apprentice
ITS NOT THAT FUCKING HARD! All you had to do was set a time limit for each person to choose their moves. Its only 3? Then if you choose to counter pick, you have that exact same time to change your variation/character. And CLEARLY the other person can see your moves too. Whats difficult about that?
How would you enforce the time? You would have referee at each station? How would you decide who will pick up his first variation. Coinflip? Coinflips each 5th set at EVO with 1500 people? Good luck.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
All I know is that if special moves are locked away for competitive play, the game will die rapidly like injustice two..
We need to stop using excuses for this in this community. I'm going to stand on a soapboax on this, because it's time we stopped using these silly excuses for every single game.

In case you haven't realized it, when NRS fixes something, you guys then just switch to something else as being the supposed reason why the game is dead. Examples:

  • MK9 died because there wasn't a last patch. One more patch and it'd have been perfect. Oh and NRS doesn't support us with money.
  • So in IGAU, they patched it a ton, and then people say the game is dying because there are too many patches. Oh and interactibles are too strong, the game is broken because it's too defensive and people are running away throwing things. Oh an the netcode is bad. But really it's just that NRS didn't support us with money and esports.
  • MKX comes out and NRS supports the tournament scene to the tune of 100's of thousands of dollars. Literally money everywhere. Oh but it's going to die because it's too rushdown and 50/50 heavy. NRS patches and takes out a ton of the 50/50s, easy armored launchers, etc. The netcode is bad.. NRS fixes the netcode. With 6 figures in tournament support, special events, tons of promotion, rollback netcode, and a 'last patch' that fixes a ton of stuff, the game dies immediately afterward anyway. Because 'unbalanced?' or 'no footsies' or something.
  • Injusitice 2 comes out, the most broken stuff is patched out within a few months, the game is neatral-heavy, lots of footsies and patient play. There's a whole tournament circuit again. And War of the Gods for the online people. And the balance is decent. Lots of close matches and display of fundamentals. Oh but with the footsies it's too slow and there's not enough rushdown and zoning is a thing so the game dies. And oh gear moves, they should have let characters use their unbalanced crazy moves in tournament and then the game wouldn't have died..
  • Now we're on to MK11..
Do you see the pattern? No matter what NRS does, as soon as they fix whatever you guys say killed the last game, you pick a completely new reason that the new game supposedly died. So I'm going to say it right now:

*The reason NRS games 'die' is that a new game comes out every 2 years and the community is not big enough to sustain multiple sub-communities, with a full crew of top players and monsters for each game. Period.

It's not balance, it's not patches, not netcode, not zoning, rushdown, extra moves, tournament money, or anything of the sort. It's just people not admitting that we're not big enough to play two games, and it's 90% the same group of top tournament players for both franchises. Let's end the false narratives and just be honest.
 
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Spinky

Neutral Skipper
I was considering just sticking to player matches, but then I'll get declined all day and probably have to deal with people's augment BS, since I'm assuming both players would have to agree to turn them off as usual (why do they insist on letting people use this kind of stuff online?).

If I can't put Blood Lunge and Leg Kabob together I guess I'll have to play basic bitch big dammy combo Baraka, too. Massive, massive bummer honestly.
 

HeavyNorse

#BlackLivesMatter
From a modes standpoint, the mode that will allow abilities will allow gear stat boosts, just like I2.
Oh, you're talking about the augments? The article says you can opt out of that so they won't affect gameplay. Which is fair enough. But not being able to put together my own custom moveset and use that in competitive modes is pretty crappy.
 

NothingPersonal

Are you not entertained!?
We need to stop using excuses for this in this community. I'm going to stand on a soapboax on this, because it's time we stopped using these silly excuses for every single game.

In case you haven't realized it, when NRS fixes something, you guys then just switch to something else as being the supposed reason why the game is dead. Examples:

  • MK9 died because there wasn't a last patch. One more patch and it'd have been perfect. Oh and NRS doesn't support us with money.
  • So in IGAU, they patched it a ton, and then people say the game is dying because there are too many patches. Oh and interactibles are too strong, the game is broken because it's too defensive and people are running away throwing things. Oh an the netcode is bad. But really it's just that NRS didn't support us with money and esports.
  • MKX comes out and NRS supports the tournament scene to the tune of 100s of thousands of dollars. Literally money everywhere. Oh but it's going to die because it's too rushdown and 50/50 heavy. NRS patches and takes out a ton of the 50/50s, easy armored launchers, etc. The netcode is bad.. NRS fixes the netcode. With 6 figures in tournament support, special events, tons of promotion, rollback netcode, and a 'last patch' that fixes a ton of stuff, the game dies immediately afterward anyway. Because 'unbalanced?' or 'no footsies' or something.
  • Injusitice 2 comes out, the most broken stuff is patched out within a few months, the game is neatral-heavy, lots of footsies and patient play. There's a whole tournament circuit again. And even War of the Gods for the online people. And the balance is decent. Lots of close matches and display of fundamentals. Oh but with the footsies it's too slow and there's not enough rushdown and zoning is a thing so the game dies. And oh gear moves, they should have let characters use their unbalanced crazy moves in tournament and then the game wouldn't have died..
  • Now we're on to MK11..
Do you see the pattern? No matter what NRS does, as soon as they fix whatever you guys say killed the last game, you pick a completely new reason that the new game supposedly died. So I'm doing to say it right now:

*The reason NRS games 'die' is that a new game comes out every 2 years and the community is not big enough to sustain multiple sub-communities, with a full crew of top players and monsters for each game. Period.

It's not balance, it's not patches, not netcode, not zoning, rushdown, extra moves, or anything of the sort. It's just people not admitting that we're not big enough to play two games and it's 90% the same group of top tournament players for both. Let's stop the false narratives and just be honest.
The only thing I see is a progression of solving problems from one game to the next. Everything's fine.
 

JBeezYBabY

Mr. Righteous
How would you enforce the time? You would have referee at each station? How would you decide who will pick up his first variation. Coinflip? Coinflips each 5th set at EVO with 1500 people? Good luck.
Its very simple, sir. Have a timer at each station set to a minute. And just like TOs trust each player to report who won/lost, the same trust will apply to timer. We're not babies. People have been honest reporting scores, why not time? As a community that most people want, we would all want this change to work not work against it. Simple.
 

Demon_0

RIP Akira Toriyama
This decision makes little sense. At least they should allow this in online Ranked matches.

Well Boon, if you claim you are always listening to the fans and we shouldn't worry about things being set in stone, now is the time to prove this.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Its very simple, sir. Have a timer at each station set to a minute. And just like TOs trust each player to report who won/lost, the same trust will apply to timer. We're not babies. People have been honest reporting scores, why not time? As a community that most people want, we would all want this change to work not work against it. Simple.
Just to keep it real, no TO is going to set up or buy a timer for every station at tournaments for our games. We're lucky if we get correct settings and/or a decent spot on finals day.. Extra equipment is not going to happen.
 

JBeezYBabY

Mr. Righteous
I like how those I see who are defending this are saying "BuT bAlAnCe" . Let me ask you this, when as anyone or you been completely lost as to what to do when playing the beta against the custom variations?
Uncle JBeezY has the answer. NOBODY! People were complaining about moves here n there but not a whole custom variation. Because there's always an answer to that.

The people who were complaining EDIT as they said "concerned" about customs being in competitive play most of them don't even fucking play competitive play. Its very counter productive.
 

gitblame

Apprentice
Its very simple, sir. Have a timer at each station set to a minute. And just like TOs trust each player to report who won/lost, the same trust will apply to timer. We're not babies. People have been honest reporting scores, why not time? As a community that most people want, we would all want this change to work not work against it. Simple.
You say we're not babies, but you live in a dreamland of fantasies. It won't work.
 

JBeezYBabY

Mr. Righteous
Just to keep it real, no TO is going to set up or buy a timer for every station at tournaments for our games. We're lucky if we get correct settings and/or a decent spot on finals day.. Extra equipment is not going to happen.
I mean, we had TOs playing hours n hours and HOURS to unlock EVERY character in Smash Ultimate. People will do the things to make competitive play work if they care about their scene. How much is a little fucking timer? Like what....2 dollars?

Or

You can even use your own phones! There are simple solutions to an issue thats a non issue blown up by dummies. I mean, do y'all go to school?!?

Before you ask....YES I'm upset