Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
Having been a tester for MK9 changed my entire outlook of the game. I watched over it more as a developer then a player. Watching the game being played at CEO 2011 was a very special moment for me. Watching the streams and game in general i enjoy more than actually playing it. What can i say, i'm a netherfreak
As for combos, i will always remember the game in its rawest form. That is the game i know. That is the game i wanted to take and mold into a true fighter. NRS went their own way with it, and thats fine. Its their game. They can do what they want. Judging by Injustice, they already seem more open to feedback. At the end of the day there wasn't enough time to fix everything, and some of the fixes, like i've said since MKD, aren't fixable without re-releasing the game (you can even hear Hector mention this in his latest interview).
Now for surprises, i am pretty blown away by the amount of stuff i DIDN'T find. Each MK that comes out i always end up breaking it down 100% by myself, but this time i was unable to. There were so many people instrumental to finding various things, whether it be Reptile's invis forceball, or Invisible glitch. The list goes on and on. I did my part, but it goes to show that i am human. I was just really surprised at myself not being able to find things like i used to.
I guess the other surprise would be the game when it came out. I was under the impression that a lot of the fixes i mentioned while testing would be implemented (input bug, p1/p2, blockstun, etc), but the game came out pretty much the same. I was glad to have help sparked the search for the block jab infinites while i was out there. The game would of been a mess had it been released with all of those. I figured "thats enough to get them to change the blockstun", but it still ended up the same. I have faith in Injustice.
The last surprise would be always saying "that's it, im done, there's nothing left to find", and coming out with things like DEATH IS CERTAIN, or the Cyrax/Sektor video, or Scorp/Sub. How do i feel now? Like this "final video" isn't my last one. About a hour ago, i decided to do another MK9 video after this one is done (very small, maybe 4 or 5 combos). After that i truly feel i am done, and im not 100% on the second video.
As a player, how has MK9 changed me?
- I would say walking to play footsies and space would at the top of the list.
- The blockstun changing my uncanny ability to punish at lightspeed to being stuck in block and guessing which frame it'll let me out (even if you guess right, the game randomly chooses when to cancel the startup frames of your attack while in block, if the startup frames are not canceled, you remain in block an extra frame and nothing comes out.).
- I've also never experience armor before, and thought it was dumb. Armor belongs in Final Fantasy games. Not Mortal Kombat. The faulty hitboxes i was already used to from MKDC.
-The over-importance of Anti-Airs. Not used to jumping not being a scrubby tactic. Jumping is a poor mans way of getting in. The unability to block on reaction. Etc etc.... But it's a legit tactic in MK9. It's just not my kind of thing.
- I was surprised to see the return of counterstage picking as well. That brought me back to MKA, but at least in that game it didn't stop me from beating everyone.
In closing, i have said this over the last 6 years of so, but after MKD i found out how good i was. After finding out how good of a player i could be, i stopped caring about being the best. I stuck around afterwards to play friends and thats about it. I've just always looked to inspire players to play offline with my videos and just inspire players to get better. I'm glad the focus has finally shifted towards offline, even though my efforts seem to be in vain. Whatever happens at the end, every new MK changes my outlook on the community and focus in general. It's such a small community and it has ways to go. It'll get there. One day.
Thanks for the tag, Eddy. Hope you enjoyed this read.
pretty modest post