SaJa
FH_FenriR
BA- The only thing he can do is run, his lighting cage can be whiff punish, you can vibrate his dive kick, and the first two lighting circles on his trait
WW- you can d2 her when she air dashes, you can whiff punish her lasso spin, d2 her uppercut and it is very easy to get out of her corner pressure
AM- the only thing he has going is his d2 and his trait, you have to smart against him
BM- you can d2 him when tries to cross you up, his only option on wake is to block or back dash against flash, on the 2nd hit of his b223 you can dash forward it
GL- you already know wat he is goin to do b1 bs, the only threat he has is his lighter's might, in this MU yea hav to play a bit more patient.
Zod- he is super glitchy not worth talking about
SM- he cant wake up, u can d2 rising grab and punish low scoop. vibrate through his lasers. the only thing you hav to worry about is his f23 breath.
"The only thing is his trait or d2 play smart" "you can d2 between d1 and lightning hands" "zod is glitched", blablabla.
I know what I have to do, it doesn't change the fact that those characters are stronger than Flash, end of story.
I also can do what you did in the opposite way.
"Aquaman has to play smart against Flash, and Flash can't LK MB for combo anyway". lol..
"superman the only thing flash has to worry about is f23 breath but obviously, flash don't have any projectile so you'll have to deal with it every single time you wanna hit him"
"Flash can't d2 WW's OTG in corner"
ok I'll stop here because it's non sens to me. I know it's not 1-9 matchups, just saying it's 4-6 for all of those because Flash needs to do more effort to win than the opponent. He doesn't have the same risk/reward than the real top 5.