k1nG_Qu1nN
The King
Thank you, that's one of my biggest issues with GL. I usually just MB B3.I found a way around the Lantern might wake up. I have it on video, I'll upload it shortly !
Thank you, that's one of my biggest issues with GL. I usually just MB B3.I found a way around the Lantern might wake up. I have it on video, I'll upload it shortly !
I should but I was just messing around in training so I didn't botherHoly shit. Why arent you doing 112 SS?
So 112 SS will work?I should but I was just messing around in training so I didn't bother
I don't see why it wouldn't. I'm at work so can't test but it's all about delaying the neutral jump.So 112 SS will work?
Ok sweet.I don't see why it wouldn't. I'm at work so can't test but it's all about delaying the neutral jump.
Basicly you end the combo with silly slide then you delay neutral jump, bye bye ring wake ups !
How about 3,3?They can still roll after the 11 :/ you have to do 112. Also sidenote after doing 112 into Silly slide the best you can do is neutral jump and trade with your j.2
Nope. :/How about 3,3?
hey question any1 got anything for fairy batman j2 trying to figure it out an yeaaaaaaaah..............
do you d2 him on his way up or his way down from jumping? for example you can block his string and he'll jump over you and sometimes d2ing him on his way up will whiff and he'll get a free punish.j1 and d2 have been working nice for me
Yeah back J1 almost always works for me. Solved a lot of problems vs J2man.j1 and d2 have been working nice for me