testyourpatience
Ya'll stingy
2u3 is -8It could be after a SS nj2 or just a raw j2 crossup into the corner. Let's say either the interactable has been used up or there isn't anything for you to use in that specific corner. Off the top of my head I can't recall which is the safer string 123 or 2u3?
123 is -5 i believe
the problem you're having is that you think people who don't use unreliable combos as their main bnbs are lazy and don't want to learn them. everyone wants to go for optimal damage, but when the risks greatly outweigh the benefits, it's not worth it.exactly! that was my point that it's not because you CANT do it. I stopped ending combos in SS since Wakeup in this game can be too hard for Harley to handle. I want my opponents standing. If I rarely knock them down they wont be ready for a mixup when i do knock them down. My only argument is when someone tells me the cannot do something. It's just bullshit.
you're also further separating the tournament players from from everyone else, which we don
t need more of. sometimes we have to give up a few % for reliability or a setup. i learned that from tournament players back in 2008 when i got ssfiv, and they said the same thing in the other fighting games.
the point of a fighting game is to fight your opponent, not fight your combos. and you have to remember harley's combos get harder online.
if the unreliable combos are reliable for you, more power to ya. i can't make it anymore clear than that.