cpmd4
Slaughter is the Best Medicine
How much damage does the JI3 PD combo do?I do JI2,B22,TS1,B3,and depending on how well the B3 hit, either JI2(If it hit bad) or JI3(if it hit good) PD MB or 112.
How much damage does the JI3 PD combo do?I do JI2,B22,TS1,B3,and depending on how well the B3 hit, either JI2(If it hit bad) or JI3(if it hit good) PD MB or 112.
I'll have to practice that. Hit the 2 on the way up and not at the peak of the jump. Thanks for the tip.k1nG_Qu1nN you can finish that combo consistently no matter when the b3 hits. after b3 you do J2, J2, but you have to hit the 2nd J2 on the way UP from the ground really early. you can land and do 11 PD or 12 PD.
Also i work overtime almost every week so my tournaments will be few and far between.
You have to hit the second JI2 RIGHT when you jump on the way UP. Thats what Ramon said.Umm. Mid-screen I do b2,2 (1,1 if right next to each other instead, d1 is also good to cancel into tantrum stance but I always roll out of it after d1 so I don't use it) xx TS~1 > b3 > ji2 > ji2 > 1,1,2 xx Silly Slide OR Cupcake Bombs (MB) then a gunshot if they launch, if I want to start playing keep-away. I always Slide in to DS, Superman, Sinestro, etc, though, since I can't zone as well as them. Double jump in 2's can be replaced by one j3, it's the same damage I just have a habit of doing j2.
Use j3 when midscreen, and use the j2's when heading or close to corner. Works perfectly. The 112's should always land this way.I didn't think you could land the full 112 after doing two j2s. everytime I tried it they we're too low for the gunshots to juggle is it just strict timing? If the damage is the same doing j3 > 112 I'll just stick with that cus I don't really have problems landing that
It's not a case of practice for me and the other alternatives are not 'hard'. I'm going for 10/10 land it every time combos personally and yes, tournament players will generally choose consistency over max damage every time.an "unreliable" combo means you don't practice it enough.
Yes. That does 38% without the j2 starter and a non MB PD. This does 42% or 50% with the MB PD.what about JI2,B22,TS1,F13,F13,PD MB? It does less then what you do?
you just said exactly what i said... You are going with the easier option. Are you telling me with practice you cant land the combo almost every time?It's not a case of practice for me and the other alternatives are not 'hard'. I'm going for 10/10 land it every time combos personally and yes, tournament players will generally choose consistency over max damage every time.
If I find a particular combo has tight timing and there is an alternative that does a couple of % less, I'll go with that. I don't want the possibility of dropping it, losing the corner and possibly being punished for it. Just because you can land it 10/10 in practice mode, it does not mean you will do the same in tournament.
I'm not saying this is the best option, just my preference.
Read it again, this time slowly so you take it all in. Off you go now run along.you just said exactly what i said... You are going with the easier option. Are you telling me with practice you cant land the combo almost every time?
Alls we are doing is learning the combos that WE can do. Some combos no matter how often we practice them are just impossible for some people to do. I've practiced specific combos and moves for awhile now and some of them the timing is SO STRICT I can't ever land it consistently. That's all I'm saying. What you're saying is just practice more. Well hours and hours of practice doesn't change the games code and make the timing less strict. It just gives muscle memory. Which is good. Very good. Being able to land Play doctor consistently is a very very good thing, opens up WAY more options for Harley players. But if someone practices it for hours and can't do it, they are either doing it wrong or they are the type of person who just CAN'T do it. So they substitute for an easier 112 alternative even though they do lose some damage and opportunities. Like me for example, I can't do 12 or 11 PD, only PD. I practiced for a very long time about 3 hours straight and landed it maybe 5 out of 20 times and for me I can usually learn something and get it 100% of the time about 30 minutes to an hour in. So I just do PD instead. If you were able to practice and learned to input the combos and land it 100% of the time that's amazing. Very very good work. Technically you're better at doing those types of combos then. Thats good in fighting games. But some people just aren't that good no matter how hard they try. Don't stop posting your helpful combos and tips. Your a huge part of the Harley community. Just like all of us. Even the noobs.you know what. I wont care anymore then. Go on be comfortable because you can't practice something until you get it right. I'm not attacking y'all, this is me trying to wake you up from mediocrity. But yes, I'm the bad guy. I will keep all these combos to myself for the future.
Some people just don't want to spend weeks practicing to get one combo down. So they say they can't do it. Congrats to you doing it though. This conversation was a good eye opener.what i'm saying is I for one am TERRIBLE at combos. Always have been. I see your hours in training mode and raise you my days if not WEEKS of me practicing. people who tell me they CANT do something are not worth my time. You can all do what i do. I'm not special. I'm not superhuman. I just know how to make a champion out of people. "Can't" is the only thing that holds you back. Your hours in training with no yield means nothing to me. i want to see you practice and fail, and then practice more. Thats when i know this community is great. Until then.
what i'm saying is I for one am TERRIBLE at combos. Always have been. I see your hours in training mode and raise you my days if not WEEKS of me practicing. people who tell me they CANT do something are not worth my time. You can all do what i do. I'm not special. I'm not superhuman. I just know how to make a champion out of people. "Can't" is the only thing that holds you back. Your hours in training with no yield means nothing to me. i want to see you practice and fail, and then practice more. Thats when i know this community is great. Until then.
Agreed. I'll digress because this argument is getting counterproductive. After a crossup j2 in the corner followed by a 123 to switch sides again, can you get two f13s before a 112 ender? The combo would look like thisPersonally I never even bother to end combos with PD anymore (Unless it kills) as her mixups from slide gives better opportunities.
do you mean a corner combo ended with 112 SS and then a neutral jump 2 123 to put them back in the corner? this might be a good thing to do when you don't have a bomb-able interactable in the corner. 123 is -5 on block though and there's no mixup to it.Agreed. I'll digress because this argument is getting counterproductive. After a crossup j2 in the corner followed by a 123 to switch sides again, can you get two f13s before a 112 ender? The combo would look like this
(Crossup) j2 > 123 > f13 > f13 > 112
and then end it with either SS/PD/12 PD or just end it there for the knockdown. I can't test anything until tomorrow but I must know!
exactly! that was my point that it's not because you CANT do it. I stopped ending combos in SS since Wakeup in this game can be too hard for Harley to handle. I want my opponents standing. If I rarely knock them down they wont be ready for a mixup when i do knock them down. My only argument is when someone tells me the cannot do something. It's just bullshit.Some people just don't want to spend weeks practicing to get one combo down. So they say they can't do it. Congrats to you doing it though. This conversation was a good eye opener.