Hello Lanterns. To start, I apologize for the long post. It would be greatly appreciated if anyone could help me out, but I understand if you don't want to read it all.
I have been playing solely Green Lantern since I got this game. I have been steadily improving, and I can see myself performing better as time goes on. There are a few problem areas I have been having and I wanted to get your guys advice and help possibly.
It is my firm belief that if a character has a tool, then we should be taking advantage of it, but I cannot seem to incorporate all of these tools into my game. This is a problem, because I am stagnating. I am doing the SAME stuff in my matches now. Of course these things I am doing are becoming cleaner and more efficient, I want to add more, as well as perfect the character to become an elite kind of player.
To start, I can not pin down Green Lantern's 50/50 cross up set-ups. At the core, I suppose the problem is that I cannot CONTROL when they cross up and when they don't. I don't know if I can, but i feel like I should be able to. The string I am talking about are:
B13, 4, Walk Forward, F3. This is extremely inconsistent for me, and I feel like I should have this down more. Any tips, or is it just random?
B13, 4, 223, Dash Forward, N3 or F3. This is a case where you can corpse hop to get the cross up. Again...extremely inconsistent. Is there a way to guarantee one way or another?
B13, 4, 223, J3. I see Gross do this one a lot. I try to emulate it, but the cross up is far and few between. Any thoughts anyone?
For all of the above strings, my problem is not that I don't know what I want to do or how to utilize the tool, it is that I cannot execute it. How can I guarantee one way or another if I will get the cross up?
Second on my list is poking. We lack a six frame attack, so I find that I cannot blow up many gaps in strings. Do I just hold the pressure? Batman is a character that makes me think of this a lot. What am I to do? On top of this. Is it possible for us to poke into lanterns might? A d1 b1 sort of deal. This would function like Aquaman's trident rush, of course ours would not be nearly as safe. Is this an effective tool to even attempt to use?
Third for me is Lantern's special moves. I RARELY use lantern bomb and willpower wall. They just seem...useless. How can I better incorporate that into my gameplan?
Lastly for me is wakeups. Our only options are really willpower wall and Lantern's might. The wall seems to get stuffed every time, and Lantern's might is extremely punishable. What do you guys do when you are knocked down and getting pressured?
Thank you anyone for reading this and I loo forward to a response.