Crimson Panther
Noob
I'll play around with it sometime today.I know F3, J3 xx AOR, b1 3 etc is possible. I saw Rebelo post a video about it a while back. Really want to implement it into my game though. Looks sexy as hell.
I'll play around with it sometime today.I know F3, J3 xx AOR, b1 3 etc is possible. I saw Rebelo post a video about it a while back. Really want to implement it into my game though. Looks sexy as hell.
I think it's only possible with trait active, if not extremely difficult. Think trait gives AOR more hit stunI'll play around with it sometime today.
I like this one a lot. It seems it could be made viable as well.I'm having too much fun in the corner today guys.
First clip is a swag combo, second clip is a way to set it up.
Nj1 is infinitely easier than nj2, is say that's much more practical. Or maybe I don't have the execution to get it down consistently? What I DONT get is why the F3 in that combo is a hard knock down, and not after you've used mini gun in a combozuurrkk
Using the combo you used in the video I commented on.
Corner:
B13, Trait, OR MB, 3, LM, 223, OR -38%
F3, D2, CRP, NJ2, AOR, B1, LM MB, F3 -34% (hard knockdown for an ambiguous JI3)
You need two F3/B3s in a combo for the last one to be a hard knock down. This combo starting with F3, the last F3 will result in a hard knock down.Nj1 is infinitely easier than nj2, is say that's much more practical. Or maybe I don't have the execution to get it down consistently? What I DONT get is why the F3 in that combo is a hard knock down, and not after you've used mini gun in a combo
Does it OTG? I know some interactables do...Been playing around with the teleporter in fortress of solitude. This is not completely exclusive to gl, as there might be characters who can utilize this more effectively.
Basically if you combo into it, it's a hard knock down that leaves you really close and crosses up leaving the other guy in the corner.
This is way better if you combo into it off of F3 because you can actually confirm it. Off of b1 3 you're just going to have to commit due to the fact the teleport will come out whether the string is blocked or hit so you might just yolo yourself into the corner with a bad guess. Punishing it is weird, it's a high and can be ducked. I've tried to d1 it, and either of these 3 things happen: I hit invincibility frames and the teleporter is safe, my character model starts to face the opposite direction of the teleporter and he's safe, or I hit him. I've had a lot more of the first two results than actually punishing it. If it's stand blocked it's hella safe. So for all practical purposes I'd say it's safe.
Adding to b1 3: you can use the current meta game of "if I block a b1, I should stand block cause he might do b1 2". You can create silly gimmicks like b1 xx teleport to cross up, etc. it's silly.
Probably not too useful but here it is anyway lol
No, at least I don't think it can. Not with the attempts that I made at least. And if it does it's really hard to time to the point where it's not worth it even if you can imoDoes it OTG? I know some interactables do...
i dont see any combos involving things like backround bounces or interactables is that something we should add or?New strategies posted.
"Character Specific Enders (Max Distance)" and "Meaty Rocket Power"
Sure I'll add them. The things I've found involving IBBs specifically there's better things you could do. It's just there for swag in my opinion.i dont see any combos involving things like backround bounces or interactables is that something we should add or?
Crimson Panther
i did that and got 54%I did one using an AOR some time ago, while I was trying to create a damaging corner combo that ends with the opponent back in the corner. However, I believe it doesn't worth it, as it's not practical to do in the middle of a match.
Anyway, here it is:
Traited (Corner):
JI3, AOR, B1 x OR MB, B23, LM, 223 - 52%.
You may finish it with a TS and go for the setup if you wish.
What do you guys think of it?