nice!
Anyone else been using the b1, MB oa's rocket setup? I like to hit my opponent with a couple b12's so they stand block after the b1 then i go for the MB oa's rocket setup for like 41%. It seems like if they try to interrupt or do anything but duck block (which they wont hopefully, because of conditioning with b12) the rocket will hit. If the rocket hits you can do the 41% combo, and if they block and try to punish because oa's rocket is negative on hit, you can MB and combo them in the high 30's. Im not sure what MB oa's rocket is on block in the case that they just keep holding block but I havnt been punished for it...feels neutral or hardly negative . I know some chars can interrupt b12..thats when i start mixing in more b13 setups. This seems to work online, but then again it could be gimmicky as hell for all i know (you get blown up if they read it and duck block)...anyone want to shed some light?