So crimson what do recommend as a wake up? Don't say mini gun cause I get stuffed out of that more often than not.
I don't use MG as a wake up unless it follows a tech roll.
And as I said, use LM on wake up if they jump at you or is in the middle of a dash.
Otherwise don't do a wake up move at all. Tech roll then crouch or simply get up crouching. More often than not you can catch them with a D1, especially after a tech roll, and be either +1 on block or +15 on hit.
But this isn't about wake up options. It's about the use of LM MB. I get that it's a way to train your opponent to not wake up (this has been a discussion relentlessly brought up many times in several threads), but frankly it's pretty predictable. Granted you could simply dash or walk forward for the OTG then simply throw them instead of them blocking the OTG, but that's a pretty big risk.
It scales the damage in combos almost to the point of ridiculousness as well leads nowhere except to the predictable OTG or over scaled combos that use too much meter for the damage you're given. For instance, the 43% two bar BnB that I came up day 1 that's very outdated.
LM MB isn't something to do away with completely so don't get me wrong. Some situations merit it like a wake up LM. But it's severely over used and over discussed. I propose we start talking different/newer strategies otherwise the development of this character will plateau and go nowhere.
Sent from my SCH-R830 using Tapatalk 2