Cool, thanks. I added it inside the spoilers as well in bright red textDone.
@Tim Static I changed the OP of the thread a bit, if you see it needs any adjustments, please do it.
Yep.....Cant wait to see everyone playing Quan chi At tournaments now and online....and gave him a fucking 6f d1....now he has a chance to poke back get out of pressure and finish the game in 1 touch...so much for balancing the game
Most jump in punches can be anti -aired by characters with good buttons. 6 Frame jabs godlike for this.I'll have to test it when I get home, but I wonder if jump in kicks got their block advantage altered as well.
The original design of jump kicks was they had better range and could stuff more anti air and out spacing attempts, but at the cost of being negative unless they hit a blocking opponent deep.
I wonder if they've restored this balance, though I'm still really dam happy to know they aren't ridiculous anymore.
yes they did...in the most ridiculous wayDid they just buff Quancheese??
I'm not looking for likes I'm looking for help and I didn't find the thread so sorry this doesn't appeal to you, just don't click on the thread...Already known
you played great at SJ15 so keep on polishing your game, come stron into next major and ge'EM or should I say. GET SOME !Jax buffs!!!!! YES.. I was worried about that nerf hammer.
Wait what, I don't recall this.Really, really digging this patch. System Update on PS4 also mentions buffed netcode.
It didn't, i played someone and they jason's lowverhead and i couldn't punish itReally, really digging this patch. System Update on PS4 also mentions buffed netcode.
My point was Paulo and the other game designers can't patch it. I guess it could be patched but I suspect it has to do with the game's engine which unfortunately is not patchable as far as I know.How? I remember other titles like Tekken, Battlefield, etc, having suspect Netcodes at launch, and after some time like a month or two months or etc releasing a patch that either bettered or vastly improved the online play. Why wouldn't they be able to do the same with MKX?
Unless I'm missing some big picture here, it seems to me as if they just don't want to put in the resources required to make the online better like other titles have done in the past.
That's a distinction without a difference.My point was Paulo and the other game designers can't patch it. I guess it could be patched but I suspect it has to do with the game's engine which unfortunately is not patchable as far as I know.
Yeah you're right. Unfortunately I saw that in the Playstation 4 Update History so I got excited over nothing. I played for like, four hours and the netcode is as stiff as Mohawk Extra Dry Vodka.It didn't, i played someone and they jason's lowverhead and i couldn't punish it
nah.....time for me to move on u.u.My comments:
This isn't honestly that bad of a trade off. Having a safe string is pretty significant as Shinnok was lacking in safety. Also, I think everyone saw the Dark Beam nerf coming. Scepter Slam is still very useful. Congrats, Shinnok survived everyone.
Also, I am disappointed to not see any Necro adjustments, but maybe in the future. Perhaps Necro might be more useful now with a safer -8 flick than a -12 Dark Beam on block.
It mean a move can be canceled into another move basicallypardon me, but could someone refresh me on what the 2 in one cancels are again? especially in cases like jacqui