- Tanya (pyromancer): Can now do a 32% throw while shroud is active
I don't think you're playing on the patched version. On Xbone goro punch walk meter burns. and mid high changes were made.I'm playing on the patched PS4 version, and a bunch of the listed changes haven't made it in. Specifically none of the moves that were supposed to be changed from mid to high have been adjusted. They all are still hitting mid. I also couldn't get Goro's punch walk to meter burn on the last hit. Anybody find anything else yet?
I see your point. Makes sense.I shouldn't have to spell this out
Kenjutsu 111 removal of gap is a fix
Kenjutsu bf3 and balanced bf3 going from -53 and -51 on whiff to -43 and -46 is like a fat kid who weighs 330 lb and is 5'2 losing 15 pounds and then thinking he's in shape
D3 now a low - cool now I get a poke that 90% of the cast has had since day 1.......sweet
And worthless b2 Kenjutsu, quite possibly the most frustrating buff yet. Because this move is fucking garbage. It's 27 frame OH that's minus a million on block and all they did to it is give it slightly tiny tad more push back on block and crushes an idiot opponent who tried to d1 it.
Yea man these "BUFFS" sent him straight from mid tier hell to the top
Based on all the games changes, other character changes , nerfs and buffs here and there Kenshi fell today further from where he should be . No one is gonna travel w this worthless shit character when the top tier get buffed and a hqt predator gets his one bar dmg changed from 50% to 48%
My PS4 is patched and Tremor's 2 is still registering and hitting as a mid instead of a high.I don't think you're playing on the patched version. On Xbone goro punch walk meter burns. and mid high changes were made.
this is perfectIn my experimenting in the lab, jump in punches/kicks got SIGNIFICANTLY nerfed this patch.
For instance, Mileena's U3 beats out jax's jump in kick. This was never possible before. testing all kinds of jump ins and it seems as if jumping in for free is a thing of the past.
This seems like the biggest fundamental change to the game. One that i've been hoping for but never thought would happen.
@Tony at Home rejoice.In my experimenting in the lab, jump in punches/kicks got SIGNIFICANTLY nerfed this patch.
For instance, Mileena's U3 beats out jax's jump in kick. This was never possible before. testing all kinds of jump ins and it seems as if jumping in for free is a thing of the past.
This seems like the biggest fundamental change to the game. One that i've been hoping for but never thought would happen.
Not in my NRS, if I can't jump mindlessly, that means I might have to play *gulp* neutral, and stfu, if I wanna be forced to play neutral I'll wait until SfV.so what about anti airs?
I dunno man, I haven't play it yet but I heard they changed some things in a negative way for characters I like. The game is basically ruined.This patch, IMO will keep MKX alive.
Done.I dunno how much legs this thread still has, but can some of the OP be put in spoilers or some such? this is fucking brutal on mobile because the down arrow goes way past the last post.
Braindead,@Tony at Home rejoice.
Don't know man. I don't have the patch yet. I guess we'll be getting it on PC in a couple of hours.Braindead,
Can people actually anti-air kotal's jump in 1 with a standing normal now?
and gave him a fucking 6f d1....now he has a chance to poke back get out of pressure and finish the game in 1 touch...so much for balancing the gameWhat I don't seem to understand is why they nerfed Shinnok and not Quan chi....
Is the netcode really improved? Don't toy with us!!!Really, really digging this patch. System Update on PS4 also mentions buffed netcode.
Jump-Ins are extremely more risky now. Thank you for this much needed change.
Shinnok still feels roughly around the same, good for those who still want to play as him in his Bone Shaper variation.
Also, while some characters got a bit shafted in this patch like Kenshi, most were brought up with the higher tiers. This is the most balanced the game has been. Could not be happier. This patch, IMO will keep MKX alive.
Done.@Braindead Can you update the post with the latest from paolo about the RC bugs? This thread is already promoted so it would help spread the word.