Pterodactyl
Plus on block.
Lex seems fast enough to me.
Lol -- You're still rocking a CRT, right?Well it's hard to see what frames his moves are because the menu text is unreadable. Needs to be way bigger imo, not everyone has or wants a big screen HDTV for fighting games.
I completely disagree. CS, just tell me how to stop even worst frame combo traps by Bats or WW on Rush. Tell me what is the answer to getting Corner Locked? Because as far as I've explored, bf2 is the only ability to use on wakeup, it is extremely punishable, and neither his 112 nor his low 1/2/3 can stop the other characters punish. It's not just a frames issue, its a range issue.People saying Lex is slow need to look at his entire moveset. He has a 6 frame rush, a 6 frame pseudo lancher, a 7 frame d1 that combos into Gravity Pull, an 8 frame jab combo starter, and a 14-frame safe low combo starter. You just can't show up and mash random buttons, but speed is not really his issue.
Uh, you push block?I completely disagree. CS, just tell me how to stop even worst frame combo traps by Bats or WW on Rush. Tell me what is the answer to getting Corner Locked? Because as far as I've explored, bf2 is the only ability to use on wakeup, it is extremely punishable, and neither his 112 nor his low 1/2/3 can stop the other characters punish. It's not just a frames issue, its a range issue.
The fact that he has no safe gap closer is suppose to be balanced off his j3, his bf2, and his trait. Problem is, once he is in, at least with the 3 other matchups on the demo, he gets absolutely wrecked of their combo equivalents.
Maybe someone could take Lex into Very Hard and show me how good he is on a stream?
If pushblock and 6-frame starters aren't enough to get out of pressure.. I don't know what to say.I completely disagree. CS, just tell me how to stop even worst frame combo traps by Bats or WW on Rush. Tell me what is the answer to getting Corner Locked? Because as far as I've explored, bf2 is the only ability to use on wakeup, it is extremely punishable, and neither his 112 nor his low 1/2/3 can stop the other characters punish. It's not just a frames issue, its a range issue.
The fact that he has no safe gap closer is suppose to be balanced off his j3, his bf2, and his trait. Problem is, once he is in, at least with the 3 other matchups on the demo, he gets absolutely wrecked of their combo equivalents.
Maybe someone could take Lex into Very Hard and show me how good he is on a stream?
And then get around the enemy how? His jump is slow, his dash is extremely punishable. Burning meter to give you an opportunity to not counter is...well nothing.Uh, you push block?
I'm not sure what lockdown jesus you're fighting after a day all of a sudden of if you're just preaching based on the numbers, but Lex has a ton of safety on his normals and he can get his offense going off very little room. When Batman gets his rape going you just push block him, if he gets greedy you corp charge him or d1, gravity him. Or just b+3,m for an armored wall bounce then jump corpse charge across the screen.And then get around the enemy how? His jump is slow, his dash is extremely punishable. Burning meter to give you an opportunity to not counter is...well nothing.
Look, I love Lex, I want someone to show me im wrong about him. It's just not anywhere that I can see right now.
Wow thanks I had no idea they need training mode in the demo -.-i think he's garbage, Uber slow in everything he does and has a huge ass hitbox. Normals have decent range but his only good string can be ducked and punished. Up close game is basically non-existent. His ram is good, though it is full combo punishable on block. his trait adds only one hit of armor so quick D1s, pokes or multi hit moves deal with it easily, again only useful on knockdown cause you can hit him with anything on reaction to its start-up which will get rid of the armor and still deal damage to him
Highlights are his knockdown setups and corner shenanigens. His air axe is also good i guess but its pretty predictable
if his resets end up dealing a ton of damage then he could possibly be viable but atm he's not very good
my 2 cents
22 and 223 give advantage in block, b2 string is safe, lance blast is safe on block, charge recovery is what, 13 frames? If you're doing things that are super slow and punishable, you might be using the wrong tools in the wrong situations.I suck with him so much. but I think he's garbage though. very long start-ups & very punishable..
excellent combos !!!Hi.
I made a short combo video
Please check it and coment! Thank you! ^^
Nah his 1st hit in this chain is high. Maybe second too.hey is 112 a block infinite? 1 is 8f startup and the last hit is +9 on block and doesnt push back and its mid mid overhead
Good stuff man. Gotta go in the lab with these...Hi.
I made a short combo video
Please check it and coment! Thank you! ^^