Konqrr
MK11 Kabal = MK9 Kitana
Not if they are set up with untechable knockdowns.all combo enders can be avoided with tech roll
Not if they are set up with untechable knockdowns.all combo enders can be avoided with tech roll
Hmm. I don't think that BM player was doing the right things. I think lex can get zoned out pretty ease by BM using his batarangs and his trait. Also, once batman is in, is over.I played about 6 hours today with some guys who regularly whoop my ass to an embarrassing degree in just about every fighter. Using Lex, I didn't lose a single match.
It was incredibly difficult for WW and BM to get through his traps and zoning, and up close his 6-frame Corp Charge, d3, and throw were enough to punish blocked pressure.
I don't think he'll be able to handle a lot of the cast, but he seems perfectly capable of dealing with BM and WW.
Link to the matches? I want to see some actual players playing the game that's pretty decent.The offcast guys just had a stream tonight with a small demo tourny, a Lex won the whole thing vs a Batman in the finals.
I was the Lex, here are the tournament matches:Link to the matches? I want to see some actual players playing the game that's pretty decent.
I actually REALLY like throwing out a drone instead. One hit of armor seems like it gets blown up too much for me.one things for certain now. each time you get a knockdown alllwaaays go into character trait and cancel it wit hdash forward.. also theres a sorta loop where if he hits you and cancels your armor and you combo him allways end the combo with energy shield and canceling it into a dash.. its amazing.. almost op
i actually think its closer to op than weakReally please tell me theywill fix Lex's trait for release.It looked a hundred times more useful in the Battle Arena.One hit of armor in a game where things mostly hit twice....gg.
Yeah but you said you said you use it for some gimmicky set-up.Other than that.....no.i actually think its closer to op than weak
just throwin ideas around.. calm down. but the other thing i posted is not gimicky at all and is ridiculous haYeah but you said you said you use it for some gimmicky set-up.Other than that.....no.
How about interrupting with 6f launchers. =]Yeah but you said you said you use it for some gimmicky set-up.Other than that.....no.
We were all pretty new to it, so I don't think he knew to abuse the trait like that. However, a Close Mine severely limits Batman's options (it completely negates his grapple gun), and once Lex can get his ranged shenanigans going, it can be difficult for Batman to get things going.Hmm. I don't think that BM player was doing the right things. I think lex can get zoned out pretty ease by BM using his batarangs and his trait. Also, once batman is in, is over.
I believe so, though they could just block that as well.No access to PS3 tonight. If blocked mine is +42 (really?!?), would that give you enough time for a quick F3 (charged overhead pop-up)? No idea if the game allows you to stand/crouch while in block-stun or not. If you can still stand while in blockstun then it won't work, although you could try an axe cross-up.
try 1 mb vacuum after the ji 3I believe so, though they could just block that as well.
Does anyone know of any good post-mine combos? After the mine hits, I've just been doing b3-j3-d2-Corp Charge. I know I should be able to do more, though. I'd like to work in an ex Gravity Pull, but it won't seem to go off after the d2, and I can't get a 11 to hit reliably after the j3.