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Fortune Favors The Bald: Lex Luthor DEMO Discussion

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CrimsonShadow

Administrator and Community Engineer
Administrator
Well it's hard to see what frames his moves are because the menu text is unreadable. Needs to be way bigger imo, not everyone has or wants a big screen HDTV for fighting games.
Lol -- You're still rocking a CRT, right? :)
 

Jeddite

Soul Kollector
People saying Lex is slow need to look at his entire moveset. He has a 6 frame rush, a 6 frame pseudo lancher, a 7 frame d1 that combos into Gravity Pull, an 8 frame jab combo starter, and a 14-frame safe low combo starter. You just can't show up and mash random buttons, but speed is not really his issue.
I completely disagree. CS, just tell me how to stop even worst frame combo traps by Bats or WW on Rush. Tell me what is the answer to getting Corner Locked? Because as far as I've explored, bf2 is the only ability to use on wakeup, it is extremely punishable, and neither his 112 nor his low 1/2/3 can stop the other characters punish. It's not just a frames issue, its a range issue.

The fact that he has no safe gap closer is suppose to be balanced off his j3, his bf2, and his trait. Problem is, once he is in, at least with the 3 other matchups on the demo, he gets absolutely wrecked of their combo equivalents.

Maybe someone could take Lex into Very Hard and show me how good he is on a stream?
 

Big Frog

Kombatant
Was not aware of how good Lex's zoning was. Still have to see how it is against the rest of the roster, but got damn. Shizz is monstrous...
 

trufenix

bye felicia
I completely disagree. CS, just tell me how to stop even worst frame combo traps by Bats or WW on Rush. Tell me what is the answer to getting Corner Locked? Because as far as I've explored, bf2 is the only ability to use on wakeup, it is extremely punishable, and neither his 112 nor his low 1/2/3 can stop the other characters punish. It's not just a frames issue, its a range issue.

The fact that he has no safe gap closer is suppose to be balanced off his j3, his bf2, and his trait. Problem is, once he is in, at least with the 3 other matchups on the demo, he gets absolutely wrecked of their combo equivalents.

Maybe someone could take Lex into Very Hard and show me how good he is on a stream?
Uh, you push block?
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I completely disagree. CS, just tell me how to stop even worst frame combo traps by Bats or WW on Rush. Tell me what is the answer to getting Corner Locked? Because as far as I've explored, bf2 is the only ability to use on wakeup, it is extremely punishable, and neither his 112 nor his low 1/2/3 can stop the other characters punish. It's not just a frames issue, its a range issue.

The fact that he has no safe gap closer is suppose to be balanced off his j3, his bf2, and his trait. Problem is, once he is in, at least with the 3 other matchups on the demo, he gets absolutely wrecked of their combo equivalents.

Maybe someone could take Lex into Very Hard and show me how good he is on a stream?
If pushblock and 6-frame starters aren't enough to get out of pressure.. I don't know what to say.
 

Jeddite

Soul Kollector
Uh, you push block?
And then get around the enemy how? His jump is slow, his dash is extremely punishable. Burning meter to give you an opportunity to not counter is...well nothing.

Look, I love Lex, I want someone to show me im wrong about him. It's just not anywhere that I can see right now.
 

trufenix

bye felicia
And then get around the enemy how? His jump is slow, his dash is extremely punishable. Burning meter to give you an opportunity to not counter is...well nothing.

Look, I love Lex, I want someone to show me im wrong about him. It's just not anywhere that I can see right now.
I'm not sure what lockdown jesus you're fighting after a day all of a sudden of if you're just preaching based on the numbers, but Lex has a ton of safety on his normals and he can get his offense going off very little room. When Batman gets his rape going you just push block him, if he gets greedy you corp charge him or d1, gravity him. Or just b+3,m for an armored wall bounce then jump corpse charge across the screen.
 

SatsuiYesHadou

Yung Kneecaps
i think he's garbage, Uber slow in everything he does and has a huge ass hitbox. Normals have decent range but his only good string can be ducked and punished. Up close game is basically non-existent. His ram is good, though it is full combo punishable on block. his trait adds only one hit of armor so quick D1s, pokes or multi hit moves deal with it easily, again only useful on knockdown cause you can hit him with anything on reaction to its start-up which will get rid of the armor and still deal damage to him

Highlights are his knockdown setups and corner shenanigens. His air axe is also good i guess but its pretty predictable

if his resets end up dealing a ton of damage then he could possibly be viable but atm he's not very good

my 2 cents
Wow thanks I had no idea :eek: they need training mode in the demo -.-
 

Bi-on-iC

I'm innocent, I mean..not guilty.
I suck with him so much. but I think he's garbage though. very long start-ups & very punishable..
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I suck with him so much. but I think he's garbage though. very long start-ups & very punishable..
22 and 223 give advantage in block, b2 string is safe, lance blast is safe on block, charge recovery is what, 13 frames? If you're doing things that are super slow and punishable, you might be using the wrong tools in the wrong situations.
 

AK L0rdoftheFLY

I hatelove this game
lex is very good...and has awesome setups. his zoning is a little weaker unless he gets a hard knockdown to set up orb. Batman can zone him out with batarangs fairly easily. Maybe they will adjust the damage, but right now batmans batarangs do more chip than lex lazer does damage...lol
 

fr stack

Noob's saibot or noob saibot's?
also can anyone tell me a couple of things
1: can u meter burn normals ?
2: do players have armoured moves ?
i ask this because it seems bartman and wonder woman have crazy ass armour and just blow through any attack to combo u , just curious
 

shaowebb

Get your guns on. Sheriff is back.
lol at the infinite using the lance cancel thing. Looks like some SF x Tekken shit i've seen. Not in the final build for certain though considering, just like you said, its not in the 360 version. Considering that and the menu stuff in the PS3 demo it sort of tells you they built it for 360 and then tried to optimize it to run on PS3. I've heard its easier to develop for 360 and that Microsoft has really good bug tester stuff packaged in with their dev tools though so that may be why folks dev for it then just optimize a port sometimes.

At least its not a load time difference though...THAT would be worth worrying about as its a helluva lot harder to patch out in a port than an infinite is. Load times are indicative to different data reading and memory allotment and that really hurt a few games on port.

This makes me curious whether or not I can use moves to ghetto cancel recovery on stuff like gimmicks or something in the final build if I dig deep enough though. I used to use H to cancel Haggar's dash and it netted him a plink dash that kept him pretty mobile.
 

Dandy J

i can see all the amine
hey is 112 a block infinite? 1 is 8f startup and the last hit is +9 on block and doesnt push back and its mid mid overhead
 
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