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Fortune Favors The Bald: Lex Luthor DEMO Discussion

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Sami

Warrior
Haven't seen this mentioned yet but that might be because it's obvious, but Skyfall (the one that's U+X on PS3?) links into Gravity Mine. U3 instantly followed by DD3 will throw a mine where the opponent is landing. B and F work to reposition the mine as normal. Catch someone with it and you're close enough to meter burn and combo.

Might be easily escapable, but I've no time to test it in more depth atm.
 

Sami

Warrior
Okay, a lot of his strings seem to link into gravity mine which is a great way of applying pressure. Worked out a 38% two-part combo (no meter), but it's not 100% reliable (see below):

112, gravity mine, dash (don't dash too early or you'll throw a far mine). 8% before the mine.

Opponent is forced to block low, and it seems you can catch them with the orbital laser if they do. If they don't and get caught by the mine, you can:

B3, JI3, D3 for another 30% (including the mine). After the B3 bounce you can also Gravity Blast but that'll do 25%. Of course, you can MB it and (in theory) get a higher combo off it.

So 8% setup with potential 30% on top. Going to work on the following:

1) a fast overhead combo to follow up the mine in case it gets blocked.
2) variations by moving the mine location and trying to push the opponent back into it (or punish roll-away with the mine and use SPACE LASERS to deal with crouch-blockers).


disclaimer: probably the first time ever I've tried figuring out combos from scratch so apologies if they're terrible :p

edit: add 2% by using Sky Fall rather than 112.
 

cR WoundCowboy

WoundCowbae <3
Okay so from what I can tell, Lex is like a better Reptile. His game seems to revolve around getting knockdowns with the dash and then using his mines, orbs, etc... He also has decent mixups with the low and overhead when he has his opponent trapped. I believe both of these moves can be armored too.
 

PPJ

()
Elder God
NetherRealm Studios
without his infinite he seems the worst out of the 3 since he is garbage on wakeup and from the looks of it has no invicible wakeups cept bf2 which is full combo punishable on block
 

fr stack

Noob's saibot or noob saibot's?
No matter how much I tried I was unable to cross-up into 112 :/
input the 3 as your over their head and dont wait to input the combo do it all as one big string use the specials to slow yourself down or speed up depending on the combo
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Sami make sure you double-check what happens if you backdash on wakueup or tech roll back out of that setup. Those were the two ways that people could escape after 112.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I'm still working on Probe setups. The probe is interesting because it has so much advantage both on hit and block. It seems like probe ~ gravity pull has to be respected; if they move the gravity pull gets them, and if they block and the probe hits them, you're at +70 and can do whatever you want.

Also the fact that the probe anti-airs leads to some interesting setups. I've been able to escape it by timing a backward jump with Batman, but it seems to be next to impossible for some characters.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Well it's hard to see what frames his moves are because the menu text is unreadable. Needs to be way bigger imo, not everyone has or wants a big screen HDTV for fighting games.
yea i have a large screened CRT and its very hard for me to read the text in the info section on moves :(
 

Juggs

Lose without excuses
Lead Moderator
Lex is a set-up character. You have to abuse reset like stuff and also his trait. Don't really focus on trying to learn new and crazy combos, that's pretty much a waste of time. Some set-ups I've used:

[112~dd3 -> Dash in f2 (overhead) -> combo ender] - I don't think this set-up is unblockable or inescapable.

[112~df3] - I think the Orbital Strike is inescapable. So this is a decent combo ender.

After the Orbital Strike (df3), you get a free unpunishable trait (4). It may be punishable if you're right next to them. It's hard to test shit without someone helping you or training mode.

The main thing I've noticed is that abusing his trait is a must. It's basically one hit of armor so you can get free jump-ins, combo attempts, etc. But once people start countering it with multiple hitting attacks, it won't be as good. Just don't think you're in god mode when you use his trait, only one hit kills it if it isn't charged to level 3.
 
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Deleted member 5032

Guest
[112~df3] - I think the Orbital Strike is inescapable. So this is a decent combo ender.
After the Orbital Strike (df3), you get a free unpunishable trait (4). It may be punishable if you're right next to them. It's hard to test shit without someone helping you or training mode.
The Orbital strike is escapable. Apparently the ex version (Hidden Missiles) is actually inescapable in the corner, but that's it.
 

CCVengeance

The one guy hoping for Kai
Lex is interesting.It will take a while to figure him out.
He is a thinking man's character.Unfortunetly I am not a thinking man.
Still Bauss in every way possible.
 
D

Deleted member 5032

Guest
I played about 6 hours today with some guys who regularly whoop my ass to an embarrassing degree in just about every fighter. Using Lex, I didn't lose a single match.

It was incredibly difficult for WW and BM to get through his traps and zoning, and up close his 6-frame Corp Charge, d3, and throw were enough to punish blocked pressure.

I don't think he'll be able to handle a lot of the cast, but he seems perfectly capable of dealing with BM and WW.
 

dribirut

BLAK FELOW
Lex is a set-up character. You have to abuse reset like stuff and also his trait. Don't really focus on trying to learn new and crazy combos, that's pretty much a waste of time. Some set-ups I've used:

[112~dd3 -> Dash in f2 (overhead) -> combo ender] - I don't think this set-up is unblockable or inescapable.

[112~df3] - I think the Orbital Strike is inescapable. So this is a decent combo ender.

After the Orbital Strike (df3), you get a free unpunishable trait (4). It may be punishable if you're right next to them. It's hard to test shit without someone helping you or training mode.

The main thing I've noticed is that abusing his trait is a must. It's basically one hit of armor so you can get free jump-ins, combo attempts, etc. But once people start countering it with multiple hitting attacks, it won't be as good. Just don't think you're in god mode when you use his trait, only one hit kills it if it isn't charged to level 3.
all combo enders can be avoided with tech roll
 
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Deleted member 5032

Guest
His 112 chain seemed like it could be interrupted. I'll do some tests to see exactly what was happening, but several times I would hit with the 11, but the opponent would block the 2 and punish when I tried to cancel into a slow special.
 

dribirut

BLAK FELOW
is it scrubby that right now my whole game plan revolves around getting a knockdown with the axe and then doing the character trait and canceling it into a forward dash for overhead/low mixups.. i cant tell lol
 

Seapeople

This one's for you
I haven't touched Lex yet but now I'm really wanting to. I need a Cyrax in this game lol. Jer is that reset completely unavoidable?
 

Jer

I'm a literal Sloth
I haven't touched Lex yet but now I'm really wanting to. I need a Cyrax in this game lol. Jer is that reset completely unavoidable?
You could clash out of it, but the missles are unblockable. If you actually try to dash out, the very lowest missle catches you. You can't tech roll in the corner at all against lex on a knockdown, it'll be an beam every time
 

Jer

I'm a literal Sloth
I'm actually going to record a video soon for Lex, how to use mines and whatnot for setups
 
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