I think Dominion is going to be the competitive mode that survives the longest because that is the mode everyone plays making it the mode most players can relate to.
Throws aren't exclusive to Dominion, but when a throw is landed in Dominion - other players in the vicinity can pour the damage on. Throws in Dominion, and not just the Shugoki's, can mean one and done without any map hazards in site. The other players can make themselves hazards if they are heady enough to take advantage.
You guys talking about Dominion sound like me talking about soccer. Just because I don't like it doesn't make it worthless.
Again, just because a game mode is the most played doesn't mean it should be the competitive standard. I know you said you didn't play Smash but that's in the exact same situation. Feel free to believe me or not Smash is one of the biggest FG communities alongside being one of the most popular FGs that exists.
If that's the case for throws, how is it something that only LB benefit from? Aside from unique throws in the game like Raider, Goki or WL, I still can't see how any changes in 1v1 balance will affect 4v4 whatsoever.
I don't think Dominion is worthless. But it lacks a competitive standard and has little high level exposure due to shitty matchmaking that it's hard to take seriously in terms of balancing around it. How do you even suppose they run 4v4 tournaments? Have everyone play on their accounts? What if a team is composed of people on different platforms? Does that mean 1 guy is playing gearless? Then why isn't there a competitive mode that removes gear and feats? There are too many unknown factors that need to be solved before you get into worrying about character balance...in 4v4s.
But in 1v1 there is more than enough evidence to show what's currently good and what isn't so it makes sense to balance around that.
Why is defense not fun? Defense in 4H is so deep.
By deep you mean easily blocking 90% of the moves in the game because they're reactable and the unreactable moves just cause coinflip mixups then sure it's deep. Deep as a kiddy pool. Let's not pretend this game requires the same amount of thinking to defend like in SF.
Granted I hate how most FGs nowadays are inclined towards offense, I don't think FH executed the "defensive game" thing well. Hell I don't even think that's really their intention and they just said that because kneejerk reaction to complaints. Just like how they said the low steel gain was their intention but they increase it anyway.
Ubi is not the type of company to be upfront to its users. Try not to take what they say at face value.