it was really strong character already, and they buffed him. right now ruthless is top tier.
8-2s don't exist in this game. personally I don't even believe it's 7-3 post buffs, but that's arguable.
Ruthless/Grandmaster match up wants to have a word with you.
I don't think they were "Really strong" at launch, Ruthless was essentially Vicious without boss toss at launch, getting a PnG out was a bit hard and not really worth the effort. Vicious was the best only because of the mid toss, very fuzzyable 50/50, had some decent pokes, but R/V (still to this day) cracked hard under pressure, Vicious' command grab was and still is pretty much garbage. I can't speak for launch Lackey as i didn't play it, but the damage output was only a bit higher than vicious iirc(
@Doombawkz). There's a reason (other than lack of representation) most tier lists placed them low up until late last year. Sure they may have been strong in one or two areas and in the neutral, but plenty of other characters excelled in those exact same areas, all the while having solid tools for the areas F/T lacked in, and in a game like MKX neutral doesn't last for very long. If you took away the PnG run cancel buff Ruthless' damage would only just be touching the upper ranges of meterless damage. They needed what buffs they got from launch, I still think the OH/Low launcher shouldn't have been given to Ruthless but that was NRS' decision not mine.
You do know we've been nerfed pretty bad too? DAE remember when f3 was overhead, and yes it was (I specifically remember going into a local LAN house and messing around in practice and seeing "OVERHEAD" and having my mind blown), when R/V d1 was 6(or 8, i know it was less than 10), when PnG took an entire second to recover, when Lackey d1 was +2:16Bit, or when 42+4 went full screen, when boss toss went fullscreen, when you couldn't backdash out of overhead toss, double f2 combos?
We've climbed the tier ladder a lot more than you think, but you don't make it that far without losing something. I feel like (ruthless specifically) F/T was one of the few if not only characters NRS buffed because that was how they character was intended to be played, rather than just "This isn't working as intended".