Pudding&Pie
Noob
so of 11 or standing 2 (fastest standing normals) can he png cancel into another string to carry on the combo, canceling and then combing into f2 would be amazing for punishes
Only the EX version does more, so only when you use it for armoring purposesLooks like Tuck and Charge damage increase didn't make it into the game
On the bright side this P&G cancel is nice.... and the decreased recovery is really nice its even safe to do after a simple F2
And what about comboing it something faster than f2? I mean, it's lower damage, but sometimes you need mid and speed of, say, b1 (I hope it's proper mid now).you can do 11, 2, F3, 4, or B3 into PnGC F2 and have it combo
Its not possible.Oops yup was wrong its tuck and trample lol
Its not possible.
To put it in perspective, Ferra gets knocked off of your back for 35 frames. Unless your follow-up to PnG(rc) is at least that much, you can't do another buff in the same combo.
b.12xxPnG(RC) 11xxPNG isn't even possible.
you can but F2 will be better in every way for confirms like that.And what about comboing it something faster than f2? I mean, it's lower damage, but sometimes you need mid and speed of, say, b1 (I hope it's proper mid now).
what is 2 2+4?F/T 2,2+4 has to be the best string in the game... Animation wise
probably meant 4, 2+4 which is pretty greatwhat is 2 2+4?
No, F\T can use the 11 frame ruthless grab, the unknown frame vicious grab (different animation but probably 20), and 15 frame charge on wakeup. They all get new animations so the frame data may be off.I wish ferra/torr wasn't so useless on wakeup when using vicious and ruthless variations. this is the only thing holding me back from using him.
Yeah but thats only at one timing, its not like we can delay a wake up and then armor out because Ferra wont be on our back, plus crossover jump beats all our wake ups so if you time the cross over jump right during that one second that we have to wake up in in order for the game to put Ferra on our back then they can avoid our wake ups completelyNo, F\T can use the 11 frame ruthless grab, the unknown frame vicious grab (different animation but probably 20), and 15 frame charge on wakeup. They all get new animations so the frame data may be off.