d1 hit adv 10 up from 3.
Justification: d1 currently cannot be used for anything other than momentarily halting the opponent. It was meant to advance her offense and a hit advantage of 3 is not enough for anything. She can only follow with a standing 2 and that is if the poke was done within range of the standing 2.
d3 7f down from 9f.
Justification: d1's reach is too good to be a 7f poke but in the current game a character is next to helpless against certain forms of block pressure (Liu Kang, D'Vorah, Takeda, etc) without a 7f poke. d3's reach is abysmal but fitting of a 7f poke when they are all up in your grill. Still can be baited and blown up by pressure characters on a read / backdash but it gives her a chance at least.
Royal Storm: Nothing. That variation is excellent.
Mournful: Damage increased. This variation suffers greatly from the damage loss that was justified in RS.
Assassin: Parry needs work, left up to people more versed in balancing the game than I am; it's currently too slow to start up and generally doesn't lead to much. I'd also love EX-Sharpen to have armour and a better startup, with normal sharpen also having a better startup. These two moves are currently weak and would need some attention to make this variation work so well as RS.