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Match-up Discussion Doomsday Matchup Discussion

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Eldriken

Guest
what is dd-lex mu ? Played first time revolver today and it was so fkn hard . He always had some shit out + that armor .... This mu seems hard but maybe its because of lack of mu exp and skill lvl
I know the MU against Lex as a DD player and let me tell you: If the player knows how to use Lex's armor, you're going to have one rough fucking ride. I found that out the hard way when I first came across a Lex player that knew what they were doing. I was completely mindfucked by his amazing use of his trait.

It's not unwinnable, however. You just have to approach him in a somewhat different manner than you would other characters.

That's how I feel about it, anyway. I could be very wrong.
 

SonicBoomBrad

Best Doomsday in the world
I know the MU against Lex as a DD player and let me tell you: If the player knows how to use Lex's armor, you're going to have one rough fucking ride. I found that out the hard way when I first came across a Lex player that knew what they were doing. I was completely mindfucked by his amazing use of his trait.

It's not unwinnable, however. You just have to approach him in a somewhat different manner than you would other characters.

That's how I feel about it, anyway. I could be very wrong.
Revolver is under the impression Lex DD is 6-4 in DD's favor. While I can see why he thinks this, I'm leaning more towards 5-5. I don't think we've tested the match extensively enough to come up with a legit number though. It can really go either way.
 

TibbleTot

Wake-Up X-Ray
I'm not sure if this was brought up already, but does the fact that Bane can venom through Doomsday's trait change the match-up at all?
 

SonicBoomBrad

Best Doomsday in the world
I'm not sure if this was brought up already, but does the fact that Bane can venom through Doomsday's trait change the match-up at all?
No because he has to be in level 3 and risk debuff. This list if kind of old. I'm going to update it in a few days.
 

Doombawkz

Trust me, I'm a doctor
No because he has to be in level 3 and risk debuff. This list if kind of old. I'm going to update it in a few days.
Ah it does change it a little IMO but that's just me. Removing his trait does shift the pressure game for a bit and can give us a lifelead.
 

SonicBoomBrad

Best Doomsday in the world
@Noobe destroys Aquaman and always beats Tom in long sets. Not sure if 5-5.
That's nice, Aquaman can trait and full combo punish ES. No other character in the game can do that. Just because Noobe has Tom's number, doesn't mean the match up isn't 5-5. I've even been considering that it could be 6-4 Aqua recently. The only Aquaman I've ever lost to in tournament is Theo's, and that's only recently.

I just updated all the numbers, I might change a couple soon, playing sets with MaxIntensity and Deg soon.
 

Espio

Kokomo
I noticed you changed Martian Manhunter from 5-5 to 6-4 Doomsday, what changed in your opinion?

I've thought for some time that he lost to Doomsday, but haven't gotten to play it as extensively as I'd like.
 

SonicBoomBrad

Best Doomsday in the world
I noticed you changed Martian Manhunter from 5-5 to 6-4 Doomsday, what changed in your opinion?

I've thought for some time that he lost to Doomsday, but haven't gotten to play it as extensively as I'd like.
Well for a little bit I figured the damage difference was enough, but it really isn't. Martian doesn't have very good defensive tools and he can't really zone Doomsday. Plus if he tries to teleport while I'm traited I get a free full combo punish for letting it hit me. And it's not like Martian can zone DD at all. It's really hard for Martian to use air dash mix ups on me too because of my 5 frame air grab. He has to be traited, and even then I can still AA grab him if I'm on point. I also have really easy ways to deal with his wake ups. I don't really feel like he's ever at an advantage.
 

Espio

Kokomo
Well for a little bit I figured the damage difference was enough, but it really isn't. Martian doesn't have very good defensive tools and he can't really zone Doomsday. Plus if he tries to teleport while I'm traited I get a free full combo punish for letting it hit me. And it's not like Martian can zone DD at all. It's really hard for Martian to use air dash mix ups on me too because of my 5 frame air grab. He has to be traited, and even then I can still AA grab him if I'm on point. I also have really easy ways to deal with his wake ups. I don't really feel like he's ever at an advantage.

I agree completely, I prefer rushing him down and forego zoning because he has far too many strong answers for it and it at least helps to stop as much momentum building. I didn't comment before because I don't have the best Martian Manhunter, but I've always felt it was one of his few losing match ups. It's very doable for him.

Not too much to add since you pretty much covered my thoughts on the match up lol. I need to play that match up more though.
 

Metzos

You will BOW to me!
So how does everyone feel Doomsday performs against Deathstroke, Sinestro, and Batgirl?
Sinestro and DS are easily winnable for DD. If i had to give a number, at this point, i believe both are 5-5 MU's. BG is the same, although i dont have extensive MU exp vs a good BG. DD can compete against her up close though from what i ve seen.
 

Espio

Kokomo
Sinestro and DS are easily winnable for DD. If i had to give a number, at this point, i believe both are 5-5 MU's. BG is the same, although i dont have extensive MU exp vs a good BG. DD can compete against her up close though from what i ve seen.
Thanks for your input!

I want a less controversial secondary and based on your input Doomsday covers all of Hawkgirl's bad match ups and Hawkgirl covers some of his tougher ones like Killer Frost for example, which is perfect.
 

Qwark28

Joker waiting room
Thanks for your input!

I want a less controversial secondary and based on your input Doomsday covers all of Hawkgirl's bad match ups and Hawkgirl covers some of his tougher ones like Killer Frost for example, which is perfect.
silly espio

you couldnt possibly play such a classless charatcer
 

Espio

Kokomo
silly espio

you couldnt possibly play such a classless charatcer
lol well thanks :p.

It feels so weird playing this character. I love to rushdown, but I also like to have a full screen presence too if I want to protect a lifelead or build meter...not having that is hard for me at least right now.


Going ham with Doomsday is a blast though because he gives no damns haha.
 

MastererBetty

Your Tears My Strength
Another thing about the Batgirl match up is that all cartwheel follow ups can be avoided by back dashing before the follow up happens.

By back dashing DD auto guards the overhead and Up command kick and DD back dashes out of the low. REO made a video about it but it's set to private now
 

SonicBoomBrad

Best Doomsday in the world
MMH 6-4. Martian has good damage output and pretty good zoning but he's really bad up close. He can't use any box jump mix ups cause of air grab, and his main pressure string has a hole in it that DD can d1. His wake ups aren't that scary cause you can just read venom and hit him out of them. Once he's in the corner you can pretty much just body him with the reverse since you can block the teleport on reaction and full combo punish. DD doesn't give a fuck about his zoning for obvious reasons.

Raven 6-4. I don't have too much experience in this match up but every time I play ducky my trait makes him really salty. I don't really see how raven does well. It's pretty similar to Martian.

Sinestro 5-5. Would be 6-4 if he didn't have trait, but that trait fucks up a lot of Doomsday's options once he gets it. Sinestro's "vortex" can just be air grabbed on reaction. And as long as you're smart about spacing he can't really zone you. The wake up reverse doesn't work on him but it's not that big of a deal because you can just get 33 corner pressure.

Scorpion 5-5. It's a really weird match up. You always have to be mobile. If you stand still scorp will rape you. Air grabs are good to go for but can kind of fuck you over if he decides to air teleport. It's basically always a 50-50 and comes down to how many correct reads you make. His damage output is the only thing that makes it even IMO. Since scorp doesnt really give a shit about most of DD's offense. It's really just a lot of dashing around and jump splashing and throwing out d1s any time you block something. Knowing how to block his mix ups helps a lot too.
 

Metzos

You will BOW to me!
Relaxedstate, pretty much what Brad said. MMH cannot keep DD out. Didnt know about his main string having holes though. Which string is that Brad? Usually all MMH players will do bf3 as a wake up. Just blow it up with MB Venom and gg's. Up close DD's d1> everything MMH has (except if he has trait activated, then DD needs to be a bit careful).

Against Sinestro, all i have to say is, dont respect anything he does and go balls deep, until he fully charges his trait. Sinestro has serious problems if the DD player knows how to face him.

Against Scorpion, DD's mobility and his trait>Scorpion. Also i believe a well timed nj body splash beats his teleport IIRC.
 

Qwark28

Joker waiting room
You can stuff batgirl's cartwheel with D1 and standing 2 I believe.

You just need to find the timing to do so after every different type of knockdown. Learn it and you won't need to settle for anything less than a punish.
 
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Eldriken

Guest
You can stuff batgirl's cartwheel with D1 and standing 2 I believe.

You just need to find the timing to do so after every different type of knockdown. Learn it and you won't need to settle for anything less than a punish.
Thanks for this info, Qwark. Per the norm, you're quite informative. I'll have to hit the lab and test this out.