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Match-up Discussion Doomsday Matchup Discussion

Qwark28

Joker waiting room
MMH 6-4. Martian has good damage output and pretty good zoning but he's really bad up close. He can't use any box jump mix ups cause of air grab, and his main pressure string has a hole in it that DD can d1. His wake ups aren't that scary cause you can just read venom and hit him out of them. Once he's in the corner you can pretty much just body him with the reverse since you can block the teleport on reaction and full combo punish. DD doesn't give a fuck about his zoning for obvious reasons.

Raven 6-4. I don't have too much experience in this match up but every time I play ducky my trait makes him really salty. I don't really see how raven does well. It's pretty similar to Martian.

Sinestro 5-5. Would be 6-4 if he didn't have trait, but that trait fucks up a lot of Doomsday's options once he gets it. Sinestro's "vortex" can just be air grabbed on reaction. And as long as you're smart about spacing he can't really zone you. The wake up reverse doesn't work on him but it's not that big of a deal because you can just get 33 corner pressure.

Scorpion 5-5. It's a really weird match up. You always have to be mobile. If you stand still scorp will rape you. Air grabs are good to go for but can kind of fuck you over if he decides to air teleport. It's basically always a 50-50 and comes down to how many correct reads you make. His damage output is the only thing that makes it even IMO. Since scorp doesnt really give a shit about most of DD's offense. It's really just a lot of dashing around and jump splashing and throwing out d1s any time you block something. Knowing how to block his mix ups helps a lot too.
Relaxedstate, pretty much what Brad said. MMH cannot keep DD out. Didnt know about his main string having holes though. Which string is that Brad? Usually all MMH players will do bf3 as a wake up. Just blow it up with MB Venom and gg's. Up close DD's d1> everything MMH has (except if he has trait activated, then DD needs to be a bit careful).

Against Sinestro, all i have to say is, dont respect anything he does and go balls deep, until he fully charges his trait. Sinestro has serious problems if the DD player knows how to face him.

Against Scorpion, DD's mobility and his trait>Scorpion. Also i believe a well timed nj body splash beats his teleport IIRC.
What is your opinion on Sinestro always avoiding the low hit of ES from D1 shake ( possibly more strings ) and always punishing with b13?
 

Metzos

You will BOW to me!
What is your opinion on Sinestro always avoiding the low hit of ES from D1 shake ( possibly more strings ) and always punishing with b13?
I remember you telling me this yesterday. If this is true and not character specific, DD will have serious issues in the future.
 

Qwark28

Joker waiting room
Thanks for this info, Qwark. Per the norm, you're quite informative. I'll have to hit the lab and test this out.
This requires a lot of knowledge on how your knockdowns and her cartwheel work

some examples are

Sweep - very difficult to stuff cartwheel

F2 shake - slight walk forward, D1

D1 shake - wait a little bit, D1
 

Espio

Kokomo
Relaxedstate, pretty much what Brad said. MMH cannot keep DD out. Didnt know about his main string having holes though. Which string is that Brad? Usually all MMH players will do bf3 as a wake up. Just blow it up with MB Venom and gg's. Up close DD's d1> everything MMH has (except if he has trait activated, then DD needs to be a bit careful).

Against Sinestro, all i have to say is, dont respect anything he does and go balls deep, until he fully charges his trait. Sinestro has serious problems if the DD player knows how to face him.

Against Scorpion, DD's mobility and his trait>Scorpion. Also i believe a well timed nj body splash beats his teleport IIRC.
2,2, back 3 has a punishable gap with armor or if you have a 6 or 7 frame normal or special you can interrupt that way.

1,1,2 the last hit can be backdashed by most people and armored by some characters, which is worth testing to see Doomsday specific punishes for both.
 

MastererBetty

Your Tears My Strength
2,2, back 3 has a punishable gap with armor or if you have a 6 or 7 frame normal or special you can interrupt that way.

1,1,2 the last hit can be backdashed by most people and armored by some characters, which is worth testing to see Doomsday specific punishes for both.
Just Tested on my Vita

22,b3
You can D1 x Special before b3
w/ Trait 123 before b3

112
Cannot d1 after the 2nd hit
w/ Trait still cannot punish after 2nd hit but can punish after full string
 
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Qwark28

Joker waiting room
I want to go ahead and follow up on this it looks like after sweep you can stuff cartwheel with back dash d1 very reliably
You can also neutral jump, you shouldn't be backdashing because if she doesn't wake up you just gave up on your pressure, NJD3 gives much more damage and is more reliable.
 

MastererBetty

Your Tears My Strength
Tested wakeups against Batgirl after Sweep x Dash Forward x Immediate NJD3

Bat Evade
-Doomsday pops Batgirl out of the air and can be juggles afterwards

Cartwheel
-Wakeup reverses and can punish with D1 x Special
 

Relaxedstate

PTH|RM Relaxedstate
Relaxedstate, pretty much what Brad said. MMH cannot keep DD out. Didnt know about his main string having holes though. Which string is that Brad? Usually all MMH players will do bf3 as a wake up. Just blow it up with MB Venom and gg's. Up close DD's d1> everything MMH has (except if he has trait activated, then DD needs to be a bit careful).

Against Sinestro, all i have to say is, dont respect anything he does and go balls deep, until he fully charges his trait. Sinestro has serious problems if the DD player knows how to face him.

Against Scorpion, DD's mobility and his trait>Scorpion. Also i believe a well timed nj body splash beats his teleport IIRC.
How about raven though. Like super specific haha why 6-4?
 

Metzos

You will BOW to me!
How about raven though. Like super specific haha why 6-4?
For the simple reason that Raven cannot zone DD and she cannot do much, but to take risks once DD is in her face. Every blocked soul crash is a free venom punish from DD after a certain distance. And when in full screen DD also has a free dash in after a blocked soul crush. His trait destroys her zoning as well. Not even her demon form helps her against him. Once she is cornered its gg's.
 
E

Eldriken

Guest
It seems that DD will have problems in the future against floating characters.
Talking about the second hit of ES whiffing from certain ranges when they block the first hit? If so, then yeah, I've started to notice it happening a lot more often. Gonna have to figure something out.
 

Metzos

You will BOW to me!
Talking about the second hit of ES whiffing from certain ranges when they block the first hit? If so, then yeah, I've started to notice it happening a lot more often. Gonna have to figure something out.
Against Sinestro it whiffs even from point blank range if Sinestro crouch blocks d1xxES. After that he simply holds back and qq for DD.
 
E

Eldriken

Guest
Against Sinestro it whiffs even from point blank range if Sinestro crouch blocks d1xxES. After that he simply holds back and qq for DD.
Oh, that. Yeah, that is kind of an issue. I wish it would get looked into.
 
I am reaquainting myself with all things Doomsday again. Today I read this entire thread and watched all the clips posted here. Very good stuff everyone. I took notes. I'll talk more in depth stuff later with you guys if you want but I just had to say MastererBetty man such swag! You have to be the coolest looking Doomsday player here! I want to see footage of both you and starcharger playing Injustice with your hats on!
 

MastererBetty

Your Tears My Strength
I am reaquainting myself with all things Doomsday again. Today I read this entire thread and watched all the clips posted here. Very good stuff everyone. I took notes. I'll talk more in depth stuff later with you guys if you want but I just had to say MastererBetty man such swag! You have to be the coolest looking Doomsday player here! I want to see footage of both you and starcharger playing Injustice with your hats on!
Haha thanks
 
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Eldriken

Guest
I'm going to guess it's a 4.5-5.5 because we can only win in staff, correct?
I. Hate. That. Staff.

I don't worry about shit when a NW player using Escrima. But the second they switch to the staff, it goes downhill from there. >_< This only applies to the good NW players I've come across. :p