Yeah I knew it was comp mode because I know Burritos doesn't have Atro at level 20.
Agreed, they should also fix the frame data -_-Shouldn't they add far red ankh drop to the movelist like they did Jacqui's stanky leg? I feel like part of the difficulty with Fate in the beginning was not knowing that that exists lol. Obviously now it's common knowledge but I still think they should put it in there.
Dragon must be very new to Fate, he was playing very basic in general. Hopefully he will practice him moreWas anyone else screaming for Dragon to punish Theo's jumps with MB orb? The dude let him get away with air lasers everytime despite having an orb under him.
Whenever you land a stray hit is always a good time for ex. hit them with a fireball or orbSo i've been playing fate for a while now but the one thing i've never understood how to use properly is his ankhs (db3). I dont know whens a good time to summon it so I almost never use them. Also even when I do summon them I dont know how best to use them. I.E. is it best to save up 3 then use them all at once or use 1 at a time and is it best to wait and use them in trait for pressure, combo extensions and keep away, or just use them as soon as I get them, whether I am in trait or not.
If someone could let me know how you think is best to use ankhs i'd be grateful. Thanks
I used to play his Wonder Woman and he would do upward bash combos midscreen. He did them so much that I assumed they were typical bnbs. Never seen them from another one tho. He's just a swag monster.i need to be spoonfed how IIburritosII does those combos where he does 4- mb pointfinger projectile then the trait anchs continue the combo, what is going on with all that it doesn't work for me
Thanks for the advice on his ankhs, I'll definitely start trying more to incorporate his ankhs into my playWhenever you land a stray hit is always a good time for ex. hit them with a fireball or orb
You can meter burn an orb and stay behind it to build ankhs
Or end combos into db3 good ender for this are
211 , f2u3 , b1d32 , 112
I tend to like only building two bcuz sometimes if you have three and you throw them on your opp the last one will whiff so I just build 2 stick them on them then wait for an opportunity to build and throw the last one on them since the other stay stuck to the opp for a short period of time
Once they get hit by the beam or block it then I build more ankhs or go into trait then build an ankh
It's really hard to explain when you should b using them that's what makes Fate so complex you just have to judge the situation you are in if you are zoning them use the Far ankh to keep them away if you are comboing them end in 211 into far ankh for pressure or use it to extend your combos it's really all up to you that's what makes them so versatile can b used for offense defense setups etc.
Sure no problem , yes it's really vital that u use them if you want to play Fate to his highest potentialThanks for the advice on his ankhs, I'll definitely start trying more to incorporate his ankhs into my play
Other characters can wake up but I can block in time pretty much wanted to show that against Black Adam he has no option but to hold the mixups , grab which also gets u a full combo or continue pressurecool but set another character for wakeup test cause im a BA main and only land that if someone jumps on top of me or does something real dumb
yea if people only knew how open to oki black adam has always been he wouldnt have been nerfed so hardOther characters can wake up but I can block in time pretty much wanted to show that against Black Adam he has no option but to hold the mixups , grab which also gets u a full combo or continue pressure