Good Topic - D2/Uppercut are powerful in MK11
KB ability feature added to D2, yes.
When blocked, it’s very much safe with pushback. It should have reversal consequences even with that much safe pushback. Just saying.
In this game, only real way to punish D2 is make it whiff in front of you or step back to punish the whiffed D2. Flawless Block, get out of here...
Examples of ridiculous D2’s are Shao Kahn, Joker, mini low profile Terminator D2, Sindel (slower start up), Jade, Liu Kang etc
Comparing to MK9 D2’s there where only two bullshit ones I can remember.... Quan Chi D2 and Sonya D2, hurtbox in front of them, on top of them and behind them in addition to being 7f PLUS if opponent lands behind them Quran Chi can do D1~Trance and Sonya did D4~Cartwheel conversion combos into Military Stance or Rune Trap set ups.
MKX D2’s I don’t recall glaring problems with characters because D2 were unsafe as Hell. Maybe Sonya D2 complain a little ....The only complaint I remember was Mileena’s AA Ball Roll into 30% damage combos Lol
With that said, the poster isn’t advocating for a NERF petition but more so balance the D2’s in MK11 to bring fairness. Baiting whiff D2 I’m good with. However, the tremendous pushback on blocked D2 and not even reversal specials can directly punish it, that’s the real issue. Safe D2’s on block without punishment consequences is too ridiculous. Why not do it again and again D2’s on block for safety space?
A blocked D2 should be punishable on a universal standard reversal special... Sub Zero’s Slide, Jade’s Glow Kick, Sheeva’s Command Grab, Cassie’s/Nightwolf’s Shoulder Charge, Liu Kang’s Flying Kick, Sonya’s Leg Takedown, Baraka’s Blade Charge etc.
This a very good topic props to the creator who addressed it. I don’t remember seeing one made to address the MK11 glaring issues surrounding D2 complex.