IDK. I’m inclined to be against changing it. It wouldn’t be making them unsafe, it would be making them more unsafe to the point their isn’t much use in them.
The big payout is a one timer. Beyond that it becomes the easier, less ideal way of dealing certain things. A good player is going to be micro ducking in most of the ground based situations a d2 would work. That in itself is betting on you being able to crush their use highs and throws, so if their answer to the same question is d2, and yours is micro duck into full combo, then you should be out on top in the end.
There are people that toss them out a lot, but then they are typically just doing it out of some “this keeps working” autopilot strategy. Their are full damage counter options if they are being predictable about it, and if they aren’t then maybe the person getting clocked all the time with d2’s is autopiloting highs and is lucky that all they are eating are d2’s.
There is also an “it’s not all about you” aspect to it. It might be annoying to someone at high level, but it hardly seems to be unfair, or cheap way to get easy wins on good players. For regular people it gives them something easy, and reasonably effective to do for anti-airs, blowing up high attacks, and even shutting down a poke war - which is still a complaint. You can say “they could, micro-duck, learn to jail, or lab xyz” but a lot of people won’t. They won’t because they won’t. In the end the reasons vary, but people aren’t all in with the same level of investment. And the kicker is, they don’t have to be. People have lives, responsibilities, other interests and are under no obligation to to take the game as seriously as someone else. It gives those people some thing cool and useful for playing the game, while alternative, more effective options exist for really invested and talented players.
I’m not sure what the big deal is with the push back. Maybe if I was better at stuff I would, but it’s kind of so what? Some one says “get off me” and then you go back to playing the game. I know the distance is more advantages for certain characters, but ranges always are. What’s happening there making people mad? What were you planing on doing after blocking you are being robbed of? Presumably blocking means you already finished your turn and made the decision to let them take theirs. If they use their turn to create space is that really a problem? Would you rather them to have thrown you, or try to jump over you? I know people like to just be on top of their opponent at all times, but it’s not some intrinsic right or anything to be able to clime on top of the other guy all the time.
I guess it’s a low risk OS on turn loss to crush highs, beat out slower attacks, and create space on block, but it’s more likely someone would just mash out more highs to steal back turns, and the complaint on blocking it suggests that turn stealing isn’t the scenario being played out that is generating the complaint. Feel free to expand upon what the problem with the semi-neutral reset is.