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Guide Cyrax Match-Up Chart & Guide ~ By Krayzie

B W1zZ

Warrior
6-4 in favor of Cyrax.

I actually had this one up, but when the site crashed it got erased.

I'll write up on him soon. In the meanwhile, I did get to play B W1zZ when I was in Dallas.
This is one of those matchups that's barely in Cyrax's favor in my opinion. The only thing that really makes it slightly advantageous are his resets and Raiden's high hit box. Played smart and defensively Raiden can give Cyrax problems so it's definitely not bad enough for me to consider using another character. Bombs can be supermanned on read and on reaction if he's close enough. It's possible for Raiden to teleport out of 212 as well.
 

B W1zZ

Warrior
After watching his KOTH casuals I'm curiously awaiting to hear how that went.
In total bone and I went about even, traded games. Same more or less for myself and Denzel (didnt really start playing the matchup like i should of until these matches). Lost to maxter in tournament and beat gross' cyrax in casuals.
 

Krayzie

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This is one of those matchups that's barely in Cyrax's favor in my opinion. The only thing that really makes it slightly advantageous are his resets and Raiden's high hit box. Played smart and defensively Raiden can give Cyrax problems so it's definitely not bad enough for me to consider using another character. Bombs can be supermanned on read and on reaction if he's close enough. It's possible for Raiden to teleport out of 212 as well.
Only a few things I'll say before I write an in depth section for him.

If you remember, the way I approach him is by holding block for the majority of the match. You can jump over him for free all day as you mix him up, and his high hitbox pretty much gets him fucked. I don't really use 212, because 12, 21, and 1 are all neutral on his high hitbox.

Bombs are mainly only useful to bait teleports, but its not really anything I would use in this match either.

Raiden needs to turtle this match all day, and hope Cyrax doesn't touch him. Otherwise, its 6-4 Cyrax.
 

B W1zZ

Warrior
Only a few things I'll say before I write an in depth section for him.

If you remember, the way I approach him is by holding block for the majority of the match. You can jump over him for free all day as you mix him up, and his high hitbox pretty much gets him fucked. I don't really use 212, because 12, 21, and 1 are all neutral on his high hitbox.

Bombs are mainly only useful to bait teleports, but its not really anything I would use in this match either.

Raiden needs to turtle this match all day, and hope Cyrax doesn't touch him. Otherwise, its 6-4 Cyrax.
Actually you were getting away with a lot of the crossups because I was letting you. I could have anti aired with either a well timed 1 vb, d1, or reverse en shocker. The main problem is the mixups, but at the same time they are only guessing games and are escapeable.

In my opinion theres a lot of factors that come into play in this matchup. Sure it can be a problem for Raiden if cyrax gets in with his pressure, but its also a problem for cyrax if the Raiden makes good reads and escapes his shenanigans.
 

Krayzie

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Actually you were getting away with a lot of the crossups because I was letting you. I could have anti aired with either a well timed 1 vb, d1, or reverse en shocker. The main problem is the mixups, but at the same time they are only guessing games and are escapeable.

In my opinion theres a lot of factors that come into play in this matchup. Sure it can be a problem for Raiden if cyrax gets in with his pressure, but its also a problem for cyrax if the Raiden makes good reads and escapes his shenanigans.
I had you on block with jab frame traps for the majority of the match and occasionally jumped over you. What would happen was either you would teleport and get punished, or I would continue the frame trap.

Why would you let me? I don't get it... lol
 

B W1zZ

Warrior
I had you on block with jab frame traps for the majority of the match and occasionally jumped over you. What would happen was either you would teleport and get punished, or I would continue the frame trap.

Why would you let me? I don't get it... lol
Well like I said I didn't start playing the cyrax matchup correctly until I played against Denzel the next day, extensively.

It was just me not being on point with my anti airs at the time, all im saying is it's not a free jip jip all day. There is a window to punish.
 

Krayzie

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Well like I said I didn't start playing the cyrax matchup correctly until I played against Denzel the next day, extensively.

It was just me not being on point with my anti airs at the time, all im saying is it's not a free jip jip all day.
We will have to play again.

The only thing I can tell you is that unless you learn the match against me, you will only lose again. Every Cyrax plays it different, don't expect it to be the same or one dimensional. There are certain characters in this game that are played completely different, and Cyrax is one of them. His range of tools different resets, bombs, nets and frame traps allows the player to learn the character unique to their style.

Are you coming to SCR by any chance?
 

B W1zZ

Warrior
We will have to play again.

The only thing I can tell you is that unless you learn the match against me, you will only lose again. Every Cyrax plays it different, don't expect it to be the same or one dimensional. There are certain characters in this game that are played completely different, and Cyrax is one of them. His range of tools different resets, bombs, nets and frame traps allows the player to learn the character unique to their style.

Are you coming to SCR by any chance?
Well I wouldn't exactly say I lost, I won a few and we met up again and you won a few or whatever. I'd say the Raiden matchup is more or less the same, I might play defensively, I might play offensively, it depends on who I'm playing against and how they are playing so I'd say the not seeing it as one dimensional rule applies to Raiden in the same fashion. As it stands now I'm pretty confident in the Cyrax matchup after having played 4 different ones with different styles at Dallas.

When is SCR? Not sure what my next major will be at this point.
 

NariTuba

disMember
7-3 vs Quan Chi
Teleport is punishable if he lands behind you, and on block, you can also full punish. No reason to ever let go of block, just dash block your way mid-screen, mess with his spacing and you will be good.
What is your choice to punish the whiffed skydrop? Seems he can uppercut anything but standing 3, and that leads nowhere without big risk. Sure, I can step back and whiff punish the upperucut on a read, but then its not a punish, its a read. (And if he reads that he can get away or even risk a trance).

Thanks Krayzie!
 

Krayzie

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What is your choice to punish the whiffed skydrop? Seems he can uppercut anything but standing 3, and that leads nowhere without big risk. Sure, I can step back and whiff punish the upperucut on a read, but then its not a punish, its a read. (And if he reads that he can get away or even risk a trance).

Thanks Krayzie!
He is fully punishable. You can use 12net, so go nuts no him.

After I'm done with every match-up, I'll probably add a section to the guide on how I deal with small hitbox characters, and good uppercut characters.
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I actually made an edit to Jax and Sonya, but the site started updating and I lost the content.

I'll edit this later, but for now. Lets just say Jax is now 5-5, as I have consistently figured out how to use D4 to avoid ground pounds. I'll explain how to approach the character later though.
 

Qwark28

Joker waiting room
may i also say that you shouldnt do 21 xx command grab

heres why

21 net is a huge punish for anyone trying to interrupt 21 command grab

but its a read, one bad read, 40% less hp

duration frames show you have 19 frames to hit confirm 1, if you can fuzzy scorps mixups, you can hit confirm this

basically you take no risks if you can hit confirm the 1 and only do 2 xx command grab

Krayzie thoughts?
 

Krayzie

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may i also say that you shouldnt do 21 xx command grab

heres why

21 net is a huge punish for anyone trying to interrupt 21 command grab

but its a read, one bad read, 40% less hp

duration frames show you have 19 frames to hit confirm 1, if you can fuzzy scorps mixups, you can hit confirm this

basically you take no risks if you can hit confirm the 1 and only do 2 xx command grab

Krayzie thoughts?
Not quite sure if I'm following you. A bit confused.

You mean on block or hit?
 

Qwark28

Joker waiting room
Not quite sure if I'm following you. A bit confused.

You mean on block or hit?
21 command grab= forced to make a read with a fully punishable net for a punish in case they try to interrupt the 21 command grab

2 command grab= able to do 21 and hit confirm the 1 into a net instead and lessen the risk of the read

TLDR condition that youll do 2 CG instead of 21 CG, whenever you think theyll interrupt do 21 net while hit confirming the 1 instead of risking a punish with a net
 

Krayzie

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21 command grab= forced to make a read with a fully punishable net for a punish in case they try to interrupt the 21 command grab

2 command grab= able to do 21 and hit confirm the 1 into a net instead and lessen the risk of the read

TLDR condition that youll do 2 CG instead of 21 CG, whenever you think theyll interrupt do 21 net while hit confirming the 1 instead of risking a punish with a net
They are all 0 on block, so they are all the same. The mix-up that you see when a Cyrax uses 12, 21, 11, 1, or 2 is all just mixing up moves that end on neutral when they are blocked. For a net punish, my favorite normal is 12 because it starts at 9 frames, and is easy to hit confirm.

I'll go into detail later on my own personal mix-ups, my rush-down approach and whatnot later. I'll be sure to update it on the first post.
 

Qwark28

Joker waiting room
They are all 0 on block, so they are all the same. The mix-up that you see when a Cyrax uses 12, 21, 11, 1, or 2 is all just mixing up moves that end on neutral when they are blocked. For a net punish, my favorite normal is 12 because it starts at 9 frames, and is easy to hit confirm.

I'll go into detail later on my own personal mix-ups, my rush-down approach and whatnot later. I'll be sure to update it on the first post.
yeah what i posted was intended as a setup but as it turns out im just now exploring the whole pressure scenario with cyrax lol, good shit that robot has
 

Owerbart

I miss you
I'm actually starting to consider making one of these for Jade soon. I started using her again, and I feel like she can compete in a lot of match-ups.
get back to ermac, man. I feel you may find some new stuff with him.

Awesome stuff by the way.
 

ForeverKing

Patreon.com/MK_ForeverKing
Krayzie , I'm curious as to why you think Kabal is only 5-5 vs Cyrax. I think it has to be at least 6-4 in Kabal's favor. But I have been playing alot of Kabals lately with Cyrax and actually doing well vs him, I know Cyrax definitely has some good options in this matchup. What is your general gameplan when you finally get Kabal into the corner?
 

Krayzie

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When will the Skarlet matchup be updated? :coffee:
As soon as you and Brownie finally decide come down for sessions.

get back to ermac, man. I feel you may find some new stuff with him.

Awesome stuff by the way.
Honestly, I really love Ermac. I almost started using him again, and I may actually pick him up as a secondary sometime soon.
I have my own style with him right now, but I don't feel like I have nearly enough time with him at the moment to use him in tournament yet.

Krayzie , I'm curious as to why you think Kabal is only 5-5 vs Cyrax. I think it has to be at least 6-4 in Kabal's favor. But I have been playing alot of Kabals lately with Cyrax and actually doing well vs him, I know Cyrax definitely has some good options in this matchup. What is your general gameplan when you finally get Kabal into the corner?
I think I might change the numbers with Kabal. Its 4-6 in favor of Kabal, but if you use Human, it becomes 5-5 due to the net going under projectiles. Up close, Cyrax can either jump out or counter jab in between Kabals cancels, and any interruption means a lot of damage for him.

The corner game is won by Cyrax, since there isn't much space for Kabal to zone or get out. You can mix up D4, and slowly approach, or shoot nets(As Human.) Any time you net him in the corner, it means meter-less resets.

I kind of wish we knew the Redemption stream went down, it was good footage of the corner reset with Cyrax. Its pretty cheap.

I want to explore Human more for the match though, and I feel that as a Cyrax player, you absolutely need him to get into the top 8. Kabal is a big wall for Robot.
 

NariTuba

disMember
I want to explore Human more for the match though, and I feel that as a Cyrax player, you absolutely need him to get into the top 8. Kabal is a big wall for Robot.
Ive been playing human exclusively non stop for months now... Ive been struggling to update his bnb to include the reverse uppercut. The spacing makes it REALLY hard. Today I put about an hour into that exclusively and was able to connect it only ONCE lol.

If you start exploring human and feel like it let me know, ill share my findings and maybe we can figure a way to up the damage
 

Krayzie

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Ive been playing human exclusively non stop for months now... Ive been struggling to update his bnb to include the reverse uppercut. The spacing makes it REALLY hard. Today I put about an hour into that exclusively and was able to connect it only ONCE lol.

If you start exploring human and feel like it let me know, ill share my findings and maybe we can figure a way to up the damage
We need a Human Cyrax thread with updated BNB's, meter-less BNB's, etc.
 

NariTuba

disMember
We need a Human Cyrax thread with updated BNB's, meter-less BNB's, etc.
Im in the lab right now. Current bnb comes out to 70% going for damage and 62% for hangin net mixup... this damage is unacceptable :p. Ive seen some Tony-T stuff that goes higher for one bar but seems extremely difficult to connect. If you hit the lab let me know what you find... Ill compile everything I have and make the thread.
 

Krayzie

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Im in the lab right now. Current bnb comes out to 70% going for damage and 62% for hangin net mixup... this damage is unacceptable :p. Ive seen some Tony-T stuff that goes higher for one bar but seems extremely difficult to connect. If you hit the lab let me know what you find... Ill compile everything I have and make the thread.
For sure.

how does the DJK make normals of certain characters wiff?? im confused
Gotta be a bit more specific. Not sure what you are referring to.