pretty flocko
Mortal
Grapple + meterburn + trait = hard to deal with
I just started integrating tick throws as well.I've been pitbulling ppl with d1s into a blocked d1 into tackle it works lol.
Needs a meta shift like the last patch for mkx that changed everything for a big hoooraah at the end lolBruh I am done with this game way to much bs i can't. Y'all can catch me on Tekken and miss me with this shitty ass game
Perhaps but till then I'm out. Mk11 better be for the real ones. Otherwise I'm back to my roots with Tekken. yoshimitsu gangNeeds a meta shift like the last patch for mkx that changed everything for a big hoooraah at the end lol
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Probably one of the main reasons why people expected/are expecting another IJ2 patch, the last one just didn't feel like it changed much at all.Needs a meta shift like the last patch for mkx that changed everything for a big hoooraah at the end lol
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i'm pretty content with this patch, the cast is useable (for the most part) we don't really have any god tier characters anymore and most characters either have a weakness, or are much more manageable than they were in the beginning of the game.Probably one of the main reasons why people expected/are expecting another IJ2 patch, the last one just didn't feel like it changed much at all.
Sorry to hear that man. I personally love the game, and love Cyborg's design as of current. I still feel there's a lot I can learn about this game, and that's what keeps me playing. Tekken is awesome though, so not a bad choice hahaBruh I am done with this game way to much bs i can't. Y'all can catch me on Tekken and miss me with this shitty ass game
Same, as person who watched tournaments from the MK9 and Injustice 1 era, I feel this game is in a pretty good spot.I think for the most part this game is really balanced
I feel your right that the issue is something that they can't really patch, but not necessarily presentation as it's too broad a term. For example, this game does look visually amazing, from the gear customization variety, to the improved lighting from the last game (first injustice looked like a grey wash), to the story, and improvement even some of the hideos animations and stances they had going on previously.I don't think a character balance patch would do much. At best it would feel like re-arranging furniture. I think the bigger issues with Injustice 2 lie with things like presentation, and that's not something they really patch.
I recently moved so my TV isn't hooked up yet. I'll let you know when I'm available.hey, wana bring out that cyborg so we can play? i don't know what to do against his corner game really, a little of his upclose game too.
See, this comment makes sense. I can totally agree with this, as many of the franchises you mentioned (KI, Mortal Kombat, SF, Marvel, Tekken) have had a rich history which has allowed them to develop their own identity as fighting games. Even DBZ has had a history of fighting games as well.That's true, presentation is a pretty broad term.
It's hard for me to put a finger on it, but sometimes it just feels like Injustice 2 lacks personality. I love the game, and I think the character design, character balance, pacing, and gameplay mechanics are top notch. But it just sometimes lacks those little things that help to really brand a game, or create that buzz about a game.
For example, when you think of Mortal Kombat, you can't help but think of things like Finishers, Brutalities, "Finish Him", "Get over here", stuff like that. That game has a clear style, a clear personality of embracing that over the top ultra-violence in an almost Quentin Tarantino way. I personally don't care for that style as much, but at least it's something.
Games like Killer Instinct and Guilty Gear have those great soundtracks that get people pumped. You've got the announcer yelling out "Combo Breaker!" and things throughout the match. Characters have big personalities, and it shines through not only in how their moves are animated but in their audio as well.
Anime games have their unique animations, Street Fighter has such an iconic history, games like MVC and DBZ have that over the top pacing, Tekken added some cool slowdown animations for some hype.
Injustice 2 is fine, but it seems like it lacks those extra little bells and whistles that helps really sell a game and define it. It's great to play, but I understand why some people don't care to watch it.
Yes .. If they could improve the music and have dramatic or interesting finishes (NRS or Midway pioneered this) Doesn't need anything R rated. Also for a story about team ups... There is no team battle mode.See, this comment makes sense. I can totally agree with this, as many of the franchises you mentioned (KI, Mortal Kombat, SF, Marvel, Tekken) have had a rich history which has allowed them to develop their own identity as fighting games. Even DBZ has had a history of fighting games as well.
Injustice (a DC fighting game) is still a reletively young series compared to most fighting games genres currently on the market. I feel that with time, they'll get better. I think an improvement on the music style (the elevator music needs to go honestly), some of the impact and uniqueness of attacks, animations, can really put a unique style for the game.
I agree with this! Injustice needs the characters to possibly just SAY MORE, get disrespectful, pump their chests out when they do stuff. All you hear are grunts yells and the occasional taunt after a throw, a super, or you take a life bar.That's true, presentation is a pretty broad term.
It's hard for me to put a finger on it, but sometimes it just feels like Injustice 2 lacks personality. I love the game, and I think the character design, character balance, pacing, and gameplay mechanics are top notch. But it just sometimes lacks those little things that help to really brand a game, or create that buzz about a game.
For example, when you think of Mortal Kombat, you can't help but think of things like Finishers, Brutalities, "Finish Him", "Get over here", stuff like that. That game has a clear style, a clear personality of embracing that over the top ultra-violence in an almost Quentin Tarantino way. I personally don't care for that style as much, but at least it's something.
Games like Killer Instinct and Guilty Gear have those great soundtracks that get people pumped. You've got the announcer yelling out "Combo Breaker!" and things throughout the match. Characters have big personalities, and it shines through not only in how their moves are animated but in their audio as well.
Anime games have their unique animations, Street Fighter has such an iconic history, games like MVC and DBZ have that over the top pacing, Tekken added some cool slowdown animations for some hype.
Injustice 2 is fine, but it seems like it lacks those extra little bells and whistles that helps really sell a game and define it. It's great to play, but I understand why some people don't care to watch it.
It's not about Borg it's just the game in general. I see a lot of miss opportunities and it annoys me.Sorry to hear that man. I personally love the game, and love Cyborg's design as of current. I still feel there's a lot I can learn about this game, and that's what keeps me playing. Tekken is awesome though, so not a bad choice haha
Most of the characters in the game just don't vibe with how I see comic book characters. I really like a lot of the DC characters, but the Injustice versions are just so grim, joyless, and depressing.I agree with this! Injustice needs the characters to possibly just SAY MORE, get disrespectful, pump their chests out when they do stuff. All you hear are grunts yells and the occasional taunt after a throw, a super, or you take a life bar.
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