pretty flocko
Mortal
Oh you mean on hit still do 23
I'm pretty sure anything ending in SD is a hark knockdown, so yes.Does 2 SD result in a hard knockdown because 2 technically pops them up?
How do you make it plus ?Okay nvm It can be made plus 3. still could be useful
Hit it meaty. Can be done midscreen, too. I believe if you hit the 3 from max distance it's also plus since it advances through the most of the animation so the later active frames are what connect with the opponent rather than the first.How do you make it plus ?
In the corner combo is b123 MB pf b21+3 23 as they wake up. The 2 miss but the 3 will meaty.How do you make it plus ?
Lol hey I told you the restand wasn't good lolClassic just_2swift post regarding tech...
Swift: "yo guys I figured out how to do this crazy ass shit with Cyborg. It is broke and ppl will demand nerfs"
Cyborg community: "omg nice!"
Swift: "........"
Cyborg community: "okay so like, wanna tell us about it?"
*months go by*
Cyborg community: "Swift? gonna share that game-breaking tech?"
Swift: "oh shit you guys stilling waiting on that? ya it wasn't all that crazy, here it is"
*posts tech*
underwhelmed Cyborg community: "oh, ok great, thanks man :/ "
love you swift <3
Jim has some clean IAFB, and I like how he uses the ground roomba to create a throw/shimmy situation. I'm definitely going to steal that. I also noticed he does 113 SD for HKD, so I might do that instead of doing PF.What did you guys think of undead Jim’s cyborg
I like it. He plays a fairly smart Cyborg, and very patient. Hitbox lets him really use those instant airs, and he's really good at converting hits on NB and TA into combos or traiting when safe. He makes nice work of the B123 string. I also like how he uses the SD for either safe pressure or a frame trap by delaying at the end of strings on block, or even canceling into it on hit to push the opponent full screen and set up more zoning. He caught his opponent a couple times with the delayed SD. He was even doing a lot of D1 into SD. His use of trait was interesting too, he did a good job using the roomba, and then walking next to it to be able to get into range of the opponent and set up some of his plus strings.What did you guys think of undead Jim’s cyborg
I sorta do this when I first start picking up characters and just stick to the absolute basics like a scrub because it just gets you used to the feel of the string/special and then you can do more 'advanced' stuffSo I started watching a video series on fighting games called "Think, Don't Mash" which deals with learning fighting games by trying to start out with just 5 moves, and then building from there. The main thesis from the series is basically "you learn a complex skill by starting simple, and you only add to your repertoire of options once you’ve internalized and become comfortable with what you already know." The series is built more around SFV, but the concept is fairly universal.
https://pressbuttonwin.com/think-dont-mash-part-1-an-introduction-to-learning-step-by-step/#more-165
It got me thinking, if you were to apply this theory to Cyborg, what 5 moves would you pick? I was thinking NB, Walk, Grapple, 23 (I consider strings as moves), Dash, and Trait.