just_2swift
MK1 is the best MK period.
Bruh me tooI really don't want to learn IAFB on analog either lol, but I might give it a shot. Have too much Injustice 1 syndrome where I could do them easily in the first game on pad haha
Bruh me tooI really don't want to learn IAFB on analog either lol, but I might give it a shot. Have too much Injustice 1 syndrome where I could do them easily in the first game on pad haha
Does reversal power fist or nova blast or cyber sweep punish it?Bro, Im so effin tired of black manta. I can handle the water teleport crap, but how do you counter his shark attack crap? I dont see a viable punish from Cyborg. IDK.
I honestly think this is one of Borg's worst MU's.Bro, Im so effin tired of black manta. I can handle the water teleport crap, but how do you counter his shark attack crap? I dont see a viable punish from Cyborg. IDK.
Cyborg can punish non mb laser every time with db3I honestly think this is one of Borg's worst MU's.
If you're in the corner and he's doing his d1 laser shenanigans, it's game over, he literally has zero options, maybe grapple
and power fistCyborg can punish non mb laser every time with db3
If Manta does anything other than block after BF1 MB, cyborg's DB3 will check all of his options after except a jump in or a d1, jump in you can anti air, and DB3 trades with d1 in Cyborg's favor. Manta can just walk back after MB laser and whiff punish Borg's DB3, but that's a read and he's giving up his turn anyway to do that. I think you're exaggerating the strength of Mantas laser, Cyborg definitely has options.Yeah but Manta basically has infinite meter anyways
Just make tackle an overhead attack. Problem solved. I Know ppl will not approve of this but I'll take another new move from NRS so pick your Poison lolIf Manta does anything other than block after BF1 MB, cyborg's DB3 will check all of his options after except a jump in or a d1, jump in you can anti air, and DB3 trades with d1 in Cyborg's favor. Manta can just walk back after MB laser and whiff punish Borg's DB3, but that's a read and he's giving up his turn anyway to do that. I think you're exaggerating the strength of Mantas laser, Cyborg definitely has options.
It feels the same but I remember the backtrack only happened if you called the air one out then immediately hit a b3, correct me if I'm wrong.Does his trait not track as good anymore? I feel like i didn't see it explode and it never came back around like it normally does
No it would still come out if they dodged it as long as it didn't crash firstIt feels the same but I remember the backtrack only happened if you called the air one out then immediately hit a b3, correct me if I'm wrong.
Well when I played a Dev they told me they made cyborg bad in this game just like the last gameNo it would still come out if they dodged it as long as it didn't crash first
Was he being serious or was he just dicking around or letting off steam?Well when I played a Dev they told me they made cyborg bad in this game just like the last game
SMH I knew it at launch he was worse than his igau counter part. But in ketchup and mustard breakdown vid before release he was the Same outside of the new power fist and new nova blast. 113 still caused a restand TA were overhead d1 was plus 2 sonic disrupter was plus 2 landing a j2 from GH allowed a b3 to connect for meterless dmg. All this was changed before release.Well when I played a Dev they told me they made cyborg bad in this game just like the last game
Do you have a link to that? That stinks they changed him before launch.SMH I knew it at launch he was worse than his igau counter part. But in ketchup and mustard breakdown vid before release he was the Same outside of the new power fist and new nova blast. 113 still caused a restand TA were overhead d1 was plus 2 sonic disrupter was plus 2 landing a j2 from GH allowed a b3 to connect for meterless dmg. All this was changed before release.
I believe him
Was he being serious or was he just dicking around or letting off steam?
Please watch the recent war of the gods where dragon played against Dab’s hellboy. It seems like the key to that MU is to sit and wait, don’t try to trade. When he leaps, anti-air accordingly. Play patient!All this commotion about instant airs gets me upset I do them but they help only so much, how does one beat hellboy I can't even shoot at him they all teabag once they see I can't trade lol....
Pretty sure Dragon lost that set didn't he?Please watch the recent war of the gods where dragon played against Dab’s hellboy. It seems like the key to that MU is to sit and wait, don’t try to trade. When he leaps, anti-air accordingly. Play patient!
Cancelling the leaps and baiting the d2 is fine since nothing ends up happening and the neutral is reset: your d2 whiffs, but Hellboy doesn't leap in. I don't know what to say in regards to the cross-ups shenanigans :/Pretty sure Dragon lost that set didn't he?
It showed that he was willing to sit there and d2 but then he started cancelling his leaps and baiting the d2 and crossing him up and then it's all over. His leap is so fast and the fact that he can air dash out of them and cancel that into a low is annoying
I used to use it a lot back in injustice 1, but they nerfed the frames on it (from +2 to -2 I think?). The range also feels shorter as well.Does anyone have any use for up Sonic disrupter?