Altaire
Warrior
Cyber Sub's accidental bomb commands never had anything to do with negative edge. If you input F F 3, you're inputting the bomb command legitimately.How much did the dash change affect CSZ's game?
Also is dash in d+3's more viable now cuz of the reduced negative edge?
To get a dash in D3, just tap F F DB 3. Input the dash, then hold down-back. The back input will interrupt the bomb command, and you'll still get a D3 from the down input. Cyber Sub's bomb commands really aren't an issue for any high level Cyber Sub player. Pig and J360 both just tap F F B 3 for a dash-in 3, and I personally tap F F U 3 just so I don't run the risk of getting a B3 instead of 3. F F U 3 is the most consistent way to interrupt the bomb input, as it's so easy to just flick your D-pad up after you input the dash there is no U3 input. You won't jump either, as dashes can't be jump-cancelled; when you input F F U 3, the 3 will come out before it's even possible for you to jump.
There's really no point to doing this. Your opponent will punish you every time, and if you really wanted to switch places, you could just cross them up on knockdown like every other character does.I've been messing around with doing a teleport after 3,3,2 as it leaves you on the other side of the guy as they are getting up. So far I've just been getting crossover punches and dive kicks afterwards but was curious if anyone else out there was doing this and what they did to follow up. I havnen't tried it in a fight too much yet (I don't have anyone to train with or whatever) and wanna make sure I'm not setting myself up to eat a smackdown sandwich.
The only time you should teleport in a combo is after an U4 on a standing opponent in his combo reset, or a U4 knockdown in some of his bomb setups.