I'm still messing around with possibilities on an airborne frozen opponent. I'll get back to you on this if I find anything usefulSo it's pretty much what I assumed? Anybody else find anything?
Neutral punch, dash, 3,4, Slide is what I've been using since day 1. I never really tested to see if there were higher damage combos. I do know that you can't dash and connect b+2,2, Slide after 3,4 if the neutral punch is the launcher/combo starter.EDIT: Also, what have you guys found to be a good combo if you freeze an opponent in the air? Catching people jumping with Ice Ball/Beam and EN Ice Parry both tend to get me that situation a lot.
... But if it's an ex freeze at any of the higher parts of the jumps you can do as much as teleport, njp, dash 3,4, dash, b+2,2, slide ... the timing is a bit tight, but possible. I would assume this is also the case for a normal freeze.Neutral punch, dash, 3,4, Slide is what I've been using since day 1. I never really tested to see if there were higher damage combos. I do know that you can't dash and connect b+2,2, Slide after 3,4 if the neutral punch is the launcher/combo starter.
After dashing you can do 2,1,b.2,2,SlideIf anyone is having problems with CSZ basic BNB with 2,1, 2+1, dash, b2, 2, slide. Just do another 2,1 after the dash and wait a bit and slide. It connects and you only get 1% less damage for a much easier combo.
Hey, I'm new here but what would be the advantage of doing this over f.1+4. It seems like f.1+4 is the same damage and easier to pull off than 2,1,b.2,2 slideAfter dashing you can do 2,1,b.2,2,Slide
You get better positioning off b+2,2,slideHey, I'm new here but what would be the advantage of doing this over f.1+4. It seems like f.1+4 is the same damage and easier to pull off than 2,1,b.2,2 slide
Yea, I should have mentioned that. u+4~Slide is the optimal combo. I do 2,1,b.2,2,Slide only because I use a 360 controller and the d-pad and my fingers will not allow me to pull it off consistently, especially onlineAfter 2,1,1+2 you should be doing u+4, Slide. Does more dmg and its pretty easy to do.
I agree. If his bomb game was legit he would be amazing. For now, he's just great.The only problem with cyber is his damn bombs
This is the bnb I use also.21 df1 j.1 21 1+2 dash 21 b22~bf4
I do this for 37% but I can't get the 21 b22 consistently just yet.
I thank you for this xmas present. And FYI, once you learn the timing it's very easy. What helps me is to try and do this as fast as you can as SOON as the 1+2 hits, either way, by far the best staple combo I've seen21 df1 j.1 21 1+2 dash 21 b22~bf4
I do this for 37% but I can't get the 21 b22 consistently just yet.
what do you mean by this does the oppoenent have to stay on the ground or something to avoid this and if so what can you do if you opponent does start staying on the ground?Not sure if this is worth noting, but after a 2,1, 1+2 launcher, you can go for a refreeze reset with 4, ice ball if you notice your opponent immediately getting up a lot.
Yeah, really not getting what you're saying, and any way I try to interpret it sounds like it wouldn't work...Not sure if this is worth noting, but after a 2,1, 1+2 launcher, you can go for a refreeze reset with 4, ice ball if you notice your opponent immediately getting up a lot.