Guys -- some of these abilities are really broken. They were put in for kicks/fun, and they were never meant to be used in competitive play. They are meant for casuals.
We need to stop trying to push this, as this will never be a thing (and would not be good for competitive play).
This game wasn't designed around it and it would be an absolute mess.
Then don't make those available.
And saying the "game wasn't designed around it" is absolute garbage. The game was initially designed for it. And there was backlash around it by us (the NRS community) fearful that it would be broken without actually giving it a fair shot.
Ed Boon completely back pedals in multiple interviews about the gear system. Not to mention the comments.
"wait a minute so the winner will no longer be decided by who is the better skilled player but by who is the high level and therefore has the better Gear? WTF!?!?!? so now it will be like every other online game in which you ever plays longer is at a better advantage as opposed to who is better skilled?"
"Still not quite sold on the new gear system. Seems like a catastrophic misstep in the making. sigh"
"I love Injustice but I still don't know how I feel about the gear system. I don't like the idea of being forced to use gear that I don't like just because it has better stats (like vanilla Destiny). Or just the thought of a noob beating a veteran fighting game player like me because they have better gear"
"Am I the only one that thinks the gear system is kind of dumb? Wouldn't the person with the higher powered gear win easily?"
"I don't know why they even bothered with the gear system to be honest. I can see why they are for cosmetics and looks, but why give them stats? It's been announced that two separate modes will be in game, one with gear stats counting, and one without. I can guarantee a GOOD % of players won't even bother playing "gear stats count" mode. ESPECIALLY if you get the really good gear with RNG or worse, micro transactions."