Eric The Scruffy
Warrior
True.HAHA Kombat Code don't compare whatsoever.
Kombat Codes would be logistically easier to implement into a tournament setting than abilities would.
True.HAHA Kombat Code don't compare whatsoever.
Absolutely! You're so right!True.
Kombat Codes would be logistically easier to implement into a tournament setting than abilities would.
How is it a money grab? There is unloveable content in the game which can be unlocked by playing the game. There's no need to spend extra money to unlock stuff just enjoy the game and more will come your way.
Specifically I mean that this game is following the "Free to play"+ microtransactions system that most games are doing nowadays. While some games only have cosmetic items available for unlocking (Overwatch) some games hide content behind RNG loot boxes. Of course, everything can be had without paying extra money however there's literally no way to ensure what kinds of content you get. So, you might be a Catwoman main who never gets XYZ ability. The goal, of course, is to get you to buy mother boxes, source crystals, etc in order to unlock them. I'm not being controversial here. They could've made these things available at the start and let people experiment and have fun with them but instead it's completely up to grinding.
I don't really care about cosmetics or gear abilities for the most part so I'm not spending a dime to get them, however, I truly believe that they handicapped some of the character's move sets and made certain moves gear moves that could've easily been part of their original moveset. I already gave some examples of this.
I don't know why you're applying motive to my post. Especially that motive.Lol this is a total bill. Show me one post from before this one where anyone complained about MKX having too many options. If there are people who complained they were the minority by a large margin. In fact, in all my MKX time I actually remember exactly 1 thread where someone suggested that they would've liked 2 variations instead of 3. This is just a bit of revisionist history to avoid admitting that the gear system is a just a watered down, money grabbing, super-unbalanced, version of variations.
They'll get paid. The time for being surprised by douchey business practices is past.Why would you add abilities which take up half of a characters specials for "shits n giggles" or "just for fun". What a joke and complete waste of time by nrs then
Just out of curiosity, would anyone actually have an objection to this? Adding new abilities to characters with new versions of the games seems not atypical for most fighters. No reason it only has to be restricted to frame data or damage IMO.The only use for abilities in my opinion is that some could become vanilla if a character needs buffs in the future (for example, let's say that Ivy was hipotetically low tier, adding the slide suddenly makes her a competitive monster).
Because it's a video game which is meant to be fun...Why would you add abilities which take up half of a characters specials for "shits n giggles" or "just for fun". What a joke and complete waste of time by nrs then
To concede on a topic such as this hurts everyone. Something has to be found and agreed upon and brought up as a potential solution. Bringing up a problem with no attempt at a solution is just bitching.Basically 2 types of abilities: Those that add moves and those that replace moves. It would make since to limit competitive abilities to one or the other.
ANYWAY
Since this is such a loaded and tired point with everyone being too damn stubborn to actually listen to the other side, could we all just concede?
I agree that there are huge disparities in power. I play both Aquaman and WoWo, and when my friends ask why I don't play WoWo competitively more I respond with your sentiment "She is a fun character, but there are other characters that do what she does much better." It's the sad truth, but it is also in every fighting game. Some characters just don't work as well in the meta. When we get a bigger patch I hope that we can see her get something. Regardless of her power though, I still enjoy playing her in her current state. I'm not advocating that anyone is wrong in feeling their character isn't as strong as the top, but fighting games are like this by nature. If you play for fun, then have fun and don't care what the meta says, if you are playing competitively then you need to make that choice of how hard you want to work to be viable.3 page thread so far where differences are quite varied and everyone involved is passionate- yet it has remained civilized and mature- bravo mates (no sarcasm).
I see both sides of the fence, and looking through various character threads, there seems to be a common theme- and just using 2 examples... Wonder Woman and Captain Cold.. that common theme is "this character does not feel completed, and if they just had... SOMETHING ELSE.. it would make them that much better and competitive." That something else happens to be a move or two that happens to be present in their ability set.
Let's look at a two character comparison:
Aquaman and Wonder Woman:
Aquaman- as he is, is already a VERY good character- dare I say top tier? Aquaman does not NEED any additional moves or abilities to help or complete him. He appears to be a fleshed out character and operates as intended.
WoWo- as she is, appears to be a half finished character (on the release video it is her and Harley- they say... Harley performs much better without her random trait.. then go on to introduce WOWO'S RANDOM FUCKING TRAIT!!! Have I lost my fucking mind?!?!) I hate to say it- but NRS did cut corners, and some of the cast feels gimped. Does anyone think that WoWo would be a tier nightmare if she had some of her abilities placed into her regular move set? I don't think so- in fact I would argue it would make her feel more complete, therefore better able to compete. What hurts is it feels like NRS cut corners on certain characters- and not maximizing their full moveset with additional moves as abilities and just cut their move set short- placing the rest as abilities. Shame shame!!
If NRS wants to come clean and make nice- they need to re-flesh out the incomplete cast members, buff up their normal move list with an ability move or two from the already established list, and create new abilities for said characters. That is the NRS 100% come clean which has a 5% chance of actually happening. At this point- I would just take some abilities put into regular moveset and don't worry about compensating the ability pile.
Again: the balance should be looked at and some characters should be given one or more of their abilities to fully flesh out the character. TOP TIER cast are fine as is and don't need any support.
I see what you are saying and I agree.. I mean tiers exsist as a structure to basically let you know how hard you are going to have to work for a win, but the angle I'm getting at is- for BETTER balance, identifying these incomplete characters (shamefully WoWo being one of them) could actually be MADE competitive by say... making her trait not random, making her air dive in her main kit- BAM.. you would be able to use her competitively. My point being.. WoWo is a victim of NRS cutting corners, not just being non competitive tier and a bad character... and her fix is potentially ALREADY in game.I agree that there are huge disparities in power. I play both Aquaman and WoWo, and when my friends ask why I don't play WoWo competitively more I respond with your sentiment "She is a fun character, but there are other characters that do what she does much better." It's the sad truth, but it is also in every fighting game. Some characters just don't work as well in the meta. When we get a bigger patch I hope that we can see her get something. Regardless of her power though, I still enjoy playing her in her current state. I'm not advocating that anyone is wrong in feeling their character isn't as strong as the top, but fighting games are like this by nature. If you play for fun, then have fun and don't care what the meta says, if you are playing competitively then you need to make that choice of how hard you want to work to be viable.
I say we keep playing, have a good time, and wait for the broken tech to start coming along.
I believe Ivy is an exception to this rule since she is so far out of the realm of "typical" NRS fighters, tech needs to be done and a few majors need to pass before judging her tier value. That aside, I am absolutely in favor of compensating the low tier with their already in game ability/abilities- and I'm willing to bet that there is a correlation between the bottom tier characters and their abilities being cut from their original/official move set.Just out of curiosity, would anyone actually have an objection to this? Adding new abilities to characters with new versions of the games seems not atypical for most fighters. No reason it only has to be restricted to frame data or damage IMO.
A gamble implies there is something at stake here, that we risk losing. There isn't. If a gear-on tournament isn't fun for anyone, it simply won't take on popularity.But that's my point. Do we really want to take a gamble on NRS balancing something when they actually somehow got it almost right on the first try?
And to Tony's point, some abilities just aren't able to be balanced without nullifying the point. Superman's unblockable or Catwoman's Cat Call, for example. Look, I would love to have instant air shots as Cold, but would never take them if it meant allowing them in.
But why not make it fun like mkx where over 90 different variations with different specials are catered to competitive play as well. Why take a step backwardsBecause it's a video game which is meant to be fun...
And lot of these abilities are probably considered before being cut as gear abilities. Even tower modifiers from as far back as MK9 look like moves that were cut, maybe they try them out and decide the regular kit doesn't need it. They probably always have some extra specials lying over from development.
It's not like they are going to give a character 12 special moves.
I can respect NRS in their decision to keep properties separate- variations is a MK thing, gear is Injustice thing... cross gear into next MK title... I will flip holy shit!!! Kidding, but would not put much faith in what NRS intends to do going forward.But why not make it fun like mkx where over 90 different variations with different specials are catered to competitive play as well. Why take a step backwards
For one, it was really challenging for them to balance that. This game so far has been way more balanced then MKX was for the majority of its life.But why not make it fun like mkx where over 90 different variations with different specials are catered to competitive play as well. Why take a step backwards