Glow takes longer to stop recovering than Kabal takes ND to come out.If Kabal throws a projectile at you and you react with Glow how are you at a disadvantage? Kabal is still full screen and you have Glow up.
I have no idea currently. Maybe it isn't even up yet. We'll see.Where's this discord at? I'd love to join it and really educate people on Jade and why she isn't good at all because this is essentially like me reliving MK9 Jade all over again and MKX Necromancer Shinnok again....
People need to learn to understand people. And to read.People need to learn to ignore people.
I think it's totally fair to point out potential issues in the beta, after all, that is what it's for.
Jade is a really fun character who has the potential to play a very powerful space control game, there are just a few issues I think NRS should address. Nothing crazy:
I think the hit box on a few moves like F2 and the second hit of B12 should be adjusted to more accurately reflect where her staff is. I see a lot of people just jumping right through the arc of her attack.
Her damage is low and I don't think her pokes fully compensate for it. As I mentioned earlier in the thread, Scarlet slightly out ranges her (for example, her sweep is just as long as Jade's, but comes out faster and doesn't need a move slot) and doesn't give up combo capability or zoning for it. Scorpion's arsenal of forward advancing sword moves and kicks also rival her poking and generally come out quicker while leading to higher rewards. I don't necessarily think they should change any of her moves range or start up, but I think they should lead to higher damage, either in the form of more combo ability, or simply a buffed shadow kick ender.
I really do believe she'll diminish over time if they don't give her something else. As people optimize their combos and start routinely nailing 25-45% off a touch (with KB help), and Jade is by design limited to around 15-20%, it will be harder and harder to keep up. Her zoning isn't THAT good to make up for it.
And, as I mentioned earlier in the thread, I think they should take another look at her KBs. Other than the universal D2/throw ones and her 124 string, I think the others are extremely luck based. 3 of her potentially game changing moves should not depend on the opponent being asleep -- especially when Kabal, Scorpion, and Baraka all have scoutable, reliable KBs that can be used with precision (and that's just the beta characters, take what we've seen on Kombat Kasts with Sub-Zero, Kang, and others, much more skillbased and reliable KBs)
The B12 string not comboing properly online is a bug that should be fixed. People shouldn't be able to jump out of the gap in F21.
There is a lot to learn and adapt to. No one should be writing off a character based on their performance in the beta. But, some of these issues can be identified and I hope NRS is paying attention to them.
These are all my thoughts and experiences as well. It's VERY frustrating working your ass off to keep Scorpion and Kabal in Jade's optimal footsie range, only to have either of them guess correctly once and you're eating a 25% minimum combo. Plus I'm not totally convicted she really has that big of a footsie range advantage over them. I've had some Kabal strings hit my right through my b+2 wiggle stick, and take huge damage from the ensuing combo or krushing blow.I was starting to come around on Jade, but then I got hit with a 37% Kabal combo that ended in a restand.
All from comparable range to anything Jade can do.
Yes, let me smack you with this 15% stick, Kabal, that’ll teach you.
It's probably just me and/or the lack of a practice mode, but I find it really hard to stagger B3434 because of the way you have to input it. So I find myself mashing as fast as I can just to get it to come out. Thus, I always get the full string or just B3 (if I didn't mash fast enough).Jade players really gotta mix it up. That string can be staggered at two points and safe plus you can end the first three hits in pole vault, go for throw, walk back and down 4 or back 1. If they are looking to flawless block punish then they literally cannot also simultaneously be dealing with your plethora of options. I need/want to see more back 3 staggers. They are so good. An 11 frame mid that is -2? People got the flawless block down pat cause there's not enough mind games being applied by the Jade players. Key to success a lot of times isn't even being risky, it's making sure the opponent doesn't get too comfortable with your tactics. The more variables at play the more Jade players will be able to harass with the full string too.
I think the problem you guys have is you are rushing the inputs. You don't have to rush them. Precision comes from finesse. Also Back 3 the easy -2 stagger is literally just back 3 by itself. That should be easy. The other one you just hit the three buttons. Just have to calm down and a lot of this will come to you.It's probably just me and/or the lack of a practice mode, but I find it really hard to stagger B3434 because of the way you have to input it. So I find myself mashing as fast as I can just to get it to come out. Thus, I always get the full string or just B3 (if I didn't mash fast enough).
I really need practice mode dammit. lol
QFT.I really liked her as a zoning character in this game. With the up, down and air projectiles added, she was a lot of fun to play and she worked well. Additionally, everyone else had some long reaching attacks so they had decent ways to get in and it wasn't an Injustice type thing where you just had to crouch and inch your way in if the other guy was using projectiles - it was still a well paced fighting game when using them.
Any other loadouts were kind of useless, though. She needs some combos and mid screen popups. The whole point of a variation system is that there should be more than one viable variation and she doesn't have one. If she's going to be a mid screen footsies character who punishes the other player, she needs to be able to actually punish them instead of slightly inconveniencing them. Making her pole vault or fidget spinner moves pop up on a MB and have them be exclusionary with the projectile abilities or have them cancel out her projectile immunity when equipped would give her a second playstyle.
It's good to have her combo potential suck when she's so great from long range, but if you don't select the abilities which make her great from long range, you need to add in that combo potential to compensate for it or else you get … what she was without them.
Ok, so playing Jade exclusively for this beta weekend, i had fun learning her and can't wait for the full game with a training mode. That said while fun , she seems....incomplete???
I think she can be good in the right hands and may just not be a beginner friendly character but her gameplay design seems confusing and lacking.
Maybe she isnt suppose to be what i assume (a space control anti-zoning character ) while her anti zoning is ok, her buttons are slow and the areas that she can control-baraka,skarlet and Kabal can match if not best her in that space by having the same or longer normals but they also comes out faster. On top of that her damage doesn't compare.
if she doesn't have damage or high combo potential outside of the corner(she has good corner carry)her buttons should have good priority IMO
her vault cancels dont warrant taking up a slot by themselves IMO.
It functions essentially like Laura's or Kens v-skill dashes in SFV. its extremely unsafe and doesnt lead into a combo of true + frames. Its seems to be false pressure and shenanigans. i guess at best it give Jade a run at the cost of a bar of defense.
it already cost a bar of defense so you can't even use it like Ken and Laura(its just a regular move for them), so either just have vault have that cancel ability and take a bar of defense to cancel or equip vault cancel taking a slot and seriously buff the cancels .
So i know that this is a beta , i ll reserve judgment until the final release.
also some of her krushing blow requirements are wack...
i know many think she's not fun but i did have fun.
it also helps that i absolutely LOVE her visual design
so until the final release
#BUFFKOTALSBRIDE
Everyone is relying super heavily on her B3434 before the game even comes out so that move is already going to be blown up before the game can reach a month into it's lifespan. And I agree... If someone is using custom presets, I'm automatically declining their challenge. If you can't commit and play to the built-in variations then what's the point at this rate?Her up close game is to weak, I mean give her at least a poke that is semi useful. The start up is to slow. Scorpion stager hit or d3 up close she has nothing to counter.
I swear a landed d3 was s free throw with scorp, I even got throw out of my fatal blow once.
I’m going to hate online play, characters are made with a preset, if u use a modify preset I won’t be playing you.
I swear that special canceling B3434 is very strict too so you're not alone.It's probably just me and/or the lack of a practice mode, but I find it really hard to stagger B3434 because of the way you have to input it. So I find myself mashing as fast as I can just to get it to come out. Thus, I always get the full string or just B3 (if I didn't mash fast enough).
I really need practice mode dammit. lol