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Cheetah Official Matchup Chart

br8kz

YouTuber
The batarangs are used to buy time for trait. Everytime you have trait you want to use it to either start so offence or use it so anti air or shutdown/punish her approach, which she really stop you from doing.

If you are feeling uncomfortable use mb batarang to knock her away or start offence and remember to finish pressure with his overhead retreating string which she can't do much about and rinse repeat until defeat.

Cheetah has no fast foward advancing attacks that isn't lunge, she is a sitting duck is this match-up.
thanks a bunch :) also overhead retreating string? 1,1,3?
 

Circus

Part-Time Kano Hostage
Hey bro I saw that you gave batman 2/8 against cheetah, I main batman and I play someone who has a decent cheetah regularly and I struggle so hard against cheetah can you elaborate a little bit more on the mu so I can play it like it's 2-8?
The Batman could literally just throw batarangs all day.
It doesn't even matter which batarangs he throws either. Whether it's the up-rangs or normal batarangs, he he sees that Cheetah makes an advance by jumping in, pouncing in, or dashing in, then he could just tap the MB button and the blast radius on both the up and normal batarangs is SOOO HUGE that it literally leads to full combo every time as long as the Batman reacts in time and isn't sleeping.

MBing the batarangs this way is best done short ranged. There really isn't a reliable way for Cheetah to get started against Batman in the neutral at all because of this blast radius from point blank range.

Add the fact that he is getting meter constantly and that he is buying time for trait and the Cheetah has very little options except just relying on the Batman not reacting to something wacky that Cheetah attempts.
 

Circus

Part-Time Kano Hostage
Can someone explain why/how she beats Green Lantern please?
His wakeups and backdash are bad so her oki is extremely strong against him.

Some of his common pressure leaves him safe in her face which is good generally, but against Cheetah, being negative but safe in front of her face means that she has a free mixup that leads into big damage anytime you have to block. Again because his backdash is so bad he can't really escape either. He could MBF3/B3 but her MBF3 eats up all armor attempts.

Zoning her out full screen with surprise MBLight frametraps is a good idea, but generally zoning her is really dangerous because the recovery on his projectiles isn't that great which means easier pounces.

He's also tall enough that stuff like 332xxshortpounce and 112xxshortpounce crosses him up so you could mix that up with MBpounce.

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It's not horrible for him, he could still win and compete, but I'd say she definitely has the slight advantage in the matchup.
 
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br8kz

YouTuber
The Batman could literally just throw batarangs all day.
It doesn't even matter which batarangs he throws either. Whether it's the up-rangs or normal batarangs, he he sees that Cheetah makes an advance by jumping in, pouncing in, or dashing in, then he could just tap the MB button and the blast radius on both the up and normal batarangs is SOOO HUGE that it literally leads to full combo every time as long as the Batman reacts in time and isn't sleeping.

MBing the batarangs this way is best done short ranged. There really isn't a reliable way for Cheetah to get started against Batman in the neutral at all because of this blast radius from point blank range.

Add the fact that he is getting meter constantly and that he is buying time for trait and the Cheetah has very little options except just relying on the Batman not reacting to something wacky that Cheetah attempts.
thanks a bunch for all the advice and im sure it'll help but the only real issue is that cheetah can get in whenever she wants if you're just spamming her out, her jump is QUICK and if you didn't react to the position or if you pressed double straight br and she jumps on the second one you're screwed. She has options against batmans spam because she can duck then jump she just has to time it right, I've fought some good cheetah's and they don't respect the zoning at all and if you don't respect the zoning then you're good as cheetah imo. She can only get zoned out by batman if she lets him zone her out (from what I've noticed)
 

Rip Torn

ALL I HAVE IS THE GREEN.
thanks a bunch for all the advice and im sure it'll help but the only real issue is that cheetah can get in whenever she wants if you're just spamming her out, her jump is QUICK and if you didn't react to the position or if you pressed double straight br and she jumps on the second one you're screwed. She has options against batmans spam because she can duck then jump she just has to time it right, I've fought some good cheetah's and they don't respect the zoning at all and if you don't respect the zoning then you're good as cheetah imo. She can only get zoned out by batman if she lets him zone her out (from what I've noticed)
But you can mb batarangs whenever you want so if you see cheetah jump (or lunge) then just MB your batarangs or release trait bats.

And when you say "they don't respect the zoning", what do you expect cheetah to do, just stay full screen and eat chip damage while you build meter? Cheetah is going to take every step towards you she can. What do you expect? Like this is some sort of secret that cheetah players just need to figure out to win? Don't respect the zoning? C'mon man...

It's definitely not an auto-win for batman but it's about as uneven a matchup as you'll find in a fighting game.
 

JesterSMX

It's too laggy to poke...
Every command jump is punishable. Cheetah can short jump and whiff punish sometimes depending on setup. That's the guessing game. Batman kills two birds with one stone with mb up batarang after it takes a lot to put him in any advantageous situation. Parry is big in the matchup too because of f3 meta. Batman is almost in control on knockdown with slide, parry, and mb up batarang. There are baits but none cover every option.
 

Vengeance135

Saltiest Joker Player
Cheetah Living Matchup Chart
(Disclaimer: 4/6s are still VERY winnable)

Losing: 11

Batman 2/8 (his backdash recovers fast, his MBBatrangs and MBUprangs stop everything cold on reaction in combination with his trait, and he could get free safe pressure anytime he wants because he builds all the meter in the world while you starve for it. Even bad Batman players will give a good Cheetah a decently hard time but it's a Batman that knows his options in the matchup 100% that will make it feel unwinnable)

Atrocitus 4/6 (he could zone out with breathe and backdashes until he gets cat)
Harley Quinn 4/6 (Harley's J2 is like cancer in jump-in form. It stuffs so many of Cheetah's options)
Superman 4/6 (amazing wakeup options. low profiling F23 is key. not as bad as people say)
Aquaman 4/6 (also not as bad as people say, but he definitely has more options to counter her)
Joker 4/6 (for the same reason he beats Batman. this character is VERY underrated in some MUs)
Green Arrow 4/6
Brainiac 4/6
Wonderwoman 4/6
Darkseid 4/6
Black Adam 4/6


Winning: 8

Cyborg 6/4
Poison Ivy 6/4
The Flash 6/4
Black Canary 6/4
Green Lantern 6/4
Bane 6/4
Gorilla Grodd 6/4
Swamp Thing 6/4


Even: 10

Red Hood 5/5
Robin 5/5
Scarecrow 5/5
Captain Cold 5/5
Firestorm 5/5
Catwoman 5/5
Supergirl 5/5
Fate 5/5
Deadshot 5/5
Blue Beetle 5/5


So I took off my rose tinted glasses and reworked my tier list from page one.

This is a lot more realistic imo.

If anyone has any thoughts let me know.
Joker beats Batman? LMFAO I needed that laugh. You clearly aren't familiar with that MU.

@RevetLeafing I agree with cheetah beating joker. Mainly because half of his move set whiffs on her and she out damages him exponentially, on top of her mobility.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Joker beats Batman? LMFAO I needed that laugh. You clearly aren't familiar with that MU.

@RevetLeafing I agree with cheetah beating joker. Mainly because half of his move set whiffs on her and she out damages him exponentially, on top of her mobility.
If your cheetah is losing to joker, consider dropping her
 

Tanno

The Fantasy is the Reality of the Mind
I'm a Captain Cold main.

The Ice Trap can stop Cheetah, and keep either charging, or zoning her. The only way to pass through the Ice Trap is to either do a long jump, like Gorilla Grodd, or an air dash, like Supes and Firestorm, or a teleport, like Darkseid or Supergirl.

In any case, the moment you pass through the Ice Trap it's punish time for you.

Cheetah has nothing to jump across the Ice Trap than the long jump, which is a punishable move.

So, concluding it, I would say it's either 8-2 or 7-3 in Cold's favor.

She has the same problem against Sub Zero.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
I'm a Captain Cold main.

The Ice Trap can stop Cheetah, and keep either charging, or zoning her. The only way to pass through the Ice Trap is to either do a long jump, like Gorilla Grodd, or an air dash, like Supes and Firestorm, or a teleport, like Darkseid or Supergirl.

In any case, the moment you pass through the Ice Trap it's punish time for you.

Cheetah has nothing to jump across the Ice Trap than the long jump, which is a punishable move.

So, concluding it, I would say it's either 8-2 or 7-3 in Cold's favor.

She has the same problem against Sub Zero.
I'm a Cheetah main.

Ice Trap does not stop cheetah. You're wasting a bar for something that Cheetah does no have to come in to. She can just let you waste a bar.

Also Cheetah doesn't care about his wall. His uppercut concerns her but so odes half the casts. Wonder Woman, Aquaman, Catwoman. Cheetah can bait all and still get in your face.

I really hate explaining match ups. We can run that mu anytime you want
 

Vengeance135

Saltiest Joker Player
I'm a Cheetah main.

Ice Trap does not stop cheetah. You're wasting a bar for something that Cheetah does no have to come in to. She can just let you waste a bar.

Also Cheetah doesn't care about his wall. His uppercut concerns her but so odes half the casts. Wonder Woman, Aquaman, Catwoman. Cheetah can bait all and still get in your face.

I really hate explaining match ups. We can run that mu anytime you want
Don't you hate it when people say your wrong and only mention one tiny portion of the MU then say because of it, the MU is this or That? And you can sit there and explain everything in detail and they still don't say anything other then that one thing that they think makes the MU what it is and you're just like... :rolleyes::mad: Lmao gets me everytime
 

Tanno

The Fantasy is the Reality of the Mind
I'm a Cheetah main.

Ice Trap does not stop cheetah. You're wasting a bar for something that Cheetah does no have to come in to. She can just let you waste a bar.

Also Cheetah doesn't care about his wall. His uppercut concerns her but so odes half the casts. Wonder Woman, Aquaman, Catwoman. Cheetah can bait all and still get in your face.

I really hate explaining match ups. We can run that mu anytime you want
If I come to USA, let's play a set with ours chars there.

Wall isn't the only weapon he has. Be mindful of his D2. Both are killing any incoming attack.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
If I come to USA, let's play a set with ours chars there.

Wall isn't the only weapon he has. Be mindful of his D2. Both are killing any incoming attack.
Underestimate Cheetah all you want until you're losing 48% off of a landed jump attack, using one bar. Even more with the Claws out lol
 

wsj515

This is my billionth life cycle.
Based on the Black Adam set the people you're playing don't know how to fight Cheetah. I don't think you should be basing your numbers on your sets because you're outplaying most of these people.
How do you play the matchup as Adam? I fight very few cheetahs and have had very little time to lab her.
 

Zoidberg747

My blades will find your heart
How do you play the matchup as Adam? I fight very few cheetahs and have had very little time to lab her.
Turtle. He outfootsies her and can keep her out of the air. Just play patient, throw out some lightnings to stop movement, and punish. I don't think divekicking and staying in the air is smart as she can challenge with her pounces and stuff.
 

wsj515

This is my billionth life cycle.
Turtle. He outfootsies her and can keep her out of the air. Just play patient, throw out some lightnings to stop movement, and punish. I don't think divekicking and staying in the air is smart as she can challenge with her pounces and stuff.
How are you keeping her out of the air? I might need to space it more properly but d2 seems to get beat out. j1 seems to work decently on a read.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Adam has one of the best d2s in thegame. Practice I suppose.
His d2 is ok. There are a lot better ones. I wouldn't recommend using his d2 unless you see that they are going to land out in front. j1 seems like the better option.
 

Zoidberg747

My blades will find your heart
His d2 is ok. There are a lot better ones. I wouldn't recommend using his d2 unless you see that they are going to land out in front. j1 seems like the better option.
This. I don't play the matchup often but I found that J1 can stop a lot of her approaches. I also believe that with practice it can be done on reaction. You just have to get the j1 to come out as soon as possible.