I'm a Captain Cold main.
The Ice Trap can stop Cheetah, and keep either charging, or zoning her. The only way to pass through the Ice Trap is to either do a long jump, like Gorilla Grodd, or an air dash, like Supes and Firestorm, or a teleport, like Darkseid or Supergirl.
In any case, the moment you pass through the Ice Trap it's punish time for you.
Cheetah has nothing to jump across the Ice Trap than the long jump, which is a punishable move.
So, concluding it, I would say it's either 8-2 or 7-3 in Cold's favor.
She has the same problem against Sub Zero.