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Cheetah Official Matchup Chart

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
This is my official Cheetah matchup chart from withing the given experience I have had with this character.

**Please Note Matchup Numbers are subject to change*

I've had plenty of experience against a majority of the cast using Cheetah,so without further ado these are my mu numbers.

Swamp Thing ~ 7-3

Cyborg ~ 6-4

Catwoman ~ 6-4

Flash ~ 6-4

Green lantern ~ 6-4

Harley Quinn ~ 4-6

Batman ~ 3-7

Red Hood ~ 5-5

Superman ~ 5-5

Joker ~ 6-4 ??

Atrocitus ~ 5-5

Gorilla Grodd ~ 6-4

Cheetah ~ 5-5

Dead Shot ~ 6-4

Poison Ivy ~ 6-4

Supergirl ~ 4-6

Green Arrow ~ 4-6

Doctor Fate ~ 7-3

Blue Beetle ~ 6-4

Firestorm ~ 6-4

Aquaman ~ 6~4

Black Canary ~ 6-4

Darksied ~ 4-6

Wonderwoman ~ 4-6

Black Adam ~ 6-4

Captain Cold ~ 6-4

Robin 6-4

Scarecrow ~ 6-4

Bane ~ 6-4

Braniac ~ 5-5
 

Zionix

AKA Ponkster
Interesting numbers, looking forward to see how you deal with the match-ups.

I'm hoping that these aren't from people just having lack of MU exp because she gets away with a lot that she shouldn't.

Batman VS Cheetah is 8-2 could probably be even worse.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
A
Interesting numbers, looking forward to see how you deal with the match-ups.

I'm hoping that these aren't from people just having lack of MU exp because she gets away with a lot that she shouldn't.
Most of Cheetahs tools are real... She's not a gimmicky character. But time will tell if my judgment on these mu numbers are correct
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
I'm talking more about not punishing whiffed command grabs when they should and letting her lunge cancel around when she can't.
Whiff punishing command grabs is very hard. Especially considering the whiff isn't bad at all, most cheetahs don't lunge cancel unless it's full screen stacking meter. You let Cheetah lunge cancel up close on you in the corner then that's on you lol
 

Zionix

AKA Ponkster
Whiff punishing command grabs is very hard. Especially considering the whiff isn't bad at all, most cheetahs don't lunge cancel unless it's full screen stacking meter. You let Cheetah lunge cancel up close on you in the corner then that's on you lol
It has 24 frames of recovery, you go for a high command grab and they are ducking you are getting punished. There are a ton of players who aren't reacting and just counterpoke when its a full combo punish.

Also I know cheetah can't lunge, I play her but a large part of the community seem to think Cheetah can freely lunge full screen and is impossible to anti air; also there some players that don't stop it when they should.
 

Espio

Kokomo
Aquaman, Blue Beetle, Cyborg, Scarecrow and quite a few others have no business losing to her. On block she has no answers to a lot of pressure and offense Aquaman and Blue Beetle do. These numbers make her seem super top tier and her neutral definitely holds her back from dominance like these numbers would suggest. I don't understand how she is a total hard counter to Swamp Thing either or how Green Lantern loses.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Aquaman, Blue Beetle, Cyborg, Scarecrow and quite a few others have no business losing to her. On block she has no answers to a lot of pressure and offense Aquaman and Blue Beetle do. These numbers make her seem super top tier and her neutral definitely holds her back from dominance like these numbers would suggest. I don't understand how she is a total hard counter to Swamp Thing either or how Green Lantern loses.
Ehh, I just like to mix :)
 

Espio

Kokomo
Ehh, I just like to mix :)
Okay, but she doesn't beat Aquaman, Scarecrow or Blue Beetle. I wanna hear an actual reason. An optimistic take on those match ups is probably even. She plays their games for the majority of the match and they out footsie her. How is it in her favor? Her only real advantage is on knockdown because their safety, pressure and chip is better too. Cheetah is good on knockdown against a lot of characters.
 

Chongo

Dead Kings Rise
What makes you think so?
D2 blows up lunge for free, worst case scenario is I mistime it and trade. If I trait full screen you can lunge to get in, but I'm not gonna do that unless you're whiffing shit from full screen.

What neutral does cheetah have? In order for her to get in she has to do something stupid because scarecrow outranges her in every aspect. Only area I think cheetah holds her own in is the corner, but it's like that for every mu of hers
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Okay, but she doesn't beat Aquaman, Scarecrow or Blue Beetle. I wanna hear an actual reason. An optimistic take on those match ups is probably even. She plays their games for the majority of the match and they out footsie her. How is it in her favor? Her only real advantage is on knockdown because their safety, pressure and chip is better too. Cheetah is good on knockdown against a lot of characters.
Blue Beetle, Scarecrow, and others your implying does not have better chip than Cheetah. Aquaman is in his own world when it comes to chip and pressure. I would say that, yes, although Cheetah does have to play Aquamans game, at the same time if Cheetah is play his game right then she gets her rewards, or example, Aquaman's from the deep is what most aquaman players would use to keep Cheetah out. It's not very hard for Cheetah to turtle her way in, as she does have the best sweep in the game, she can make me way towatds aquaman with no problem. While Cheetah's character power is out, she competes with Aquaman's chip, stagger 11,d1, throw out d3's throw out f3 as most aquamans would like to rely on mb b3 to keep Cheetah back when she gets in. At the end of the day I believe this mu is being slept on. There soooo much more to it that I won't go into detail on
 
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RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
D2 blows up lunge for free, worst case scenario is I mistime it and trade. If I trait full screen you can lunge to get in, but I'm not gonna do that unless you're whiffing shit from full screen.

What neutral does cheetah have? In order for her to get in she has to do something stupid because scarecrow outranges her in every aspect. Only area I think cheetah holds her own in is the corner, but it's like that for every mu of hers
Just because your d2 can catch lunge doesn't make it a 6-4 mu. "Scarecrow outranges her" so does the majority of the cast.

Any smart Cheetah is not going to lunge at scarecrow from full screen knowing how good his d2 is. I'd do a mid blood lunge and then whiff punish your d2 with pounce. Your only hope is to mb b3 or f3, but with the slow startup of those, blood lunge would have already recovered and I would've made you waste a bar.

If you think scarecrow can rely on 1 1 3 to keep Cheetah away you're mistaken. Between 11 and 3 Cheetah can execute a b3 and get 40% damage and higher if she wants to use the bar. This only adds up with Claws of death.
 

Espio

Kokomo
Blue Beetle, Scarecrow, and others your implying does not have better ship than Cheetah. Aquaman is in his own world when it comes to chip and pressure. I would say that, yes, although Cheetah does have to play Aquamans game, at the same time if Cheetah is play his game right then she gets her rewards, or example, Aquaman's from the deep is what most aquaman players would use to keep Cheetah out. It's not very hard for Cheetah to turtle her way in, as she does have the best sweep in the game, she can make me way towatds aquaman with no problem. While Cheetah's character power is out, she competes with Aquaman's ship, stagger 11,d1, throw out d3's throw out f3 as most aquamans would like to rely on mb b3 to keep Cheetah back when she gets in. At the end of the day I believe this mu is being slept on. There soooo much more to it that I won't go into detail on
Blue Beetle and Scarecrow definitely do unless Cheetah has fast recovery projectiles or safe chip specials I don't know about into more pressure then no she doesn't and if you mention trait which she only has for a short time versus them having it all match. Scarecrow not only kills the neutral, but he has fast mids up close and a six frame down 1 so even if you get in you still have to play around him and an invincible wake up.

He activates damage over time easily on her and she has to hold that too. He has real plus on block offense. Cheetah struggles with people walking back and BB has really good mobility versus her and his angled projectiles covers a lot of lunge scenarios as well as his ground one. She has no answer for shield bash. Beetle literally just back dashes and her options whiff entirely. I play Cheetah and Blue Beetle, I'm not disagreeing just because, I'm disagreeing because there's no reason she beats these two.

You mean her character power that she has to get in to use and get past his wall of defense which in most realistic scenarios it will be gone before she does. She's a solid character but why are we pretending she is Aquaman's equal? If you're not gonna help people level up by explaining all the nuances, what is the point?
 

kcd117

Noob
hmmmm I never felt the aquaman mu was a losing matchup.

Now for the scarecrow mu, as someone who plays that match from both sides, I think he has absolutely no business loosing to cheetah.

I would like to know how do you approach the catwoman and superman matchups. These are two of the characters I played the most, and catwoman feels 5/5 at best, she outfootsies cheetah and on knockdown she has good options. And for the superman matchup, that one feels like a 3/7 honestly... I just can't think of an aspect of this matchup where cheetah is better, or even with superman... it feels like she is losing everywhere.
 

Circus

Part-Time Kano Hostage
I realize ranked is ranked. But there are a ton of very respectable players that go on ranked regularly on PSN and I know your usually in the top 40 with Cheetah.

Me and Alcatraz are the only other Cheetahs that are always in the top 100 so I like seeing your opinion on stuff. I play EMPR Knicks and a few other tournament players pretty often too.
I'd love to share oki options in certain matchups.

Here is my tier list though:



JTCircus' Cheetah Living Matchup Chart
(Disclaimer: 4/6s are still VERY winnable)

Losing: 11

Batman 2/8 (his backdash recovers fast, his MBBatrangs and MBUprangs stop everything cold on reaction in combination with his trait, and he could get free safe pressure anytime he wants because he builds all the meter in the world while you starve for it. Even bad Batman players will give a good Cheetah a decently hard time but it's a Batman that knows his options in the matchup 100% that will make it feel unwinnable)

Atrocitus 4/6 (he could zone out with breathe and backdashes until he gets cat)
Harley Quinn 4/6 (Harley's J2 is like cancer in jump-in form. It stuffs so many of Cheetah's options)
Superman 4/6 (amazing wakeup options. low profiling F23 is key. not as bad as people say)
Aquaman 4/6 (also not as bad as people say, but he definitely has more options to counter her)
Joker 4/6 (for the same reason he beats Batman. this character is VERY underrated in some MUs)
Green Arrow 4/6
Brainiac 4/6
Wonderwoman 4/6
Darkseid 4/6
Black Adam 4/6


Winning: 9

Cyborg 6/4
Poison Ivy 6/4
Blue Beetle 6/4
The Flash 6/4
Black Canary 6/4
Green Lantern 6/4
Bane 6/4
Gorilla Grodd 6/4
Swamp Thing 6/4


Even: 9

Red Hood 5/5
Robin 5/5
Scarecrow 5/5
Captain Cold 5/5
Firestorm 5/5
Catwoman 5/5
Cheetah 5/5
Supergirl 5/5
Fate 5/5
Deadshot 5/5
 
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Osty

Noob
I actually agree with most of these. The only one is captain cold. Just feel like a lot of captain colds don't do this against rushdown characters like cheetah. But a mb frozen pool stops everything cheetah can do. Of course I see most of them use it and back up from it. If they stand on it it is free charge for trait and if cheetah tries to do something to to him. Instantly frozen...

I could be missing something, but when captain cold does this to her. It feels pretty unwinnable. Dealing with constant level 2 trait is seriously annoying. You can't jump over it. You can't really get through it...

You can get a dive on them if it is done perfectly, but alot of the time it can still randomly freeze you. (This is when they are standing on the mb frozen pool) Then you are getting comboed.

Would like to hear a workaround.

Thanks.