STB Shujinkydink
Burning down in flames for kicks
Why don't we all vote on character reps to come up with buffs/nerfs. That way more people can focus energy on one character. (Sorry if I'm repeating ideas thread TL;DR)
i agree with u but not for 100% , i prefer to buff lows but when some of top tiers got rly imbalanced shit like superman breath positive on block it's must be nerferd like they do in 1.05I disagree with nerfing high tiers. What we should really focus on is buffing the low tiers to help them stand a chance against top tier characters.
Something every game developer fail to understand when it comes to balancing a game.
Hitboxes would most probably be universal, unless you're under the impression that NRS makes hitboxes low or big deliberately. Did you know Stryker has the lowest hitbox in the MK3 series?F2 overhead
F212 overhead-low-mid mix up
2,3,F2 no longer have gaps in between
B2 0 on block
Staff Grab now 0 on block instead of -10
B3 now links to Staff Overhead
4 now links to Staff Overhead
F2 now links to Staff Overhead
1,2 now links to Staff Overhead
1,2,2 high-high-overhead and safe on block.
original damage nerf restored
U3 nerf now restored
Up, Straight, Low Boomerangs now the speed of Kano's Knives
Large hitbox adjusted to Kitana's small hitbox size
Current D4 changed to Mileena's D4 type
You are not the real Rampage. I am.i agree with u but not for 100% , i prefer to buff lows but when some of top tiers got rly imbalanced shit like superman breath positive on block it's must be nerferd like they do in 1.05
His Xray is awful for escaping pressure. It takes too long to startup and recover. And why the hell would you waste three bars of meter versus one? Smoke has no armor aside from his useless xray. The fairest way to give it to him is in the form of an 11% move that you can't combo off of.Not necessarily, he'd have more reason to use X-ray. Never bothered the Sub forums of all people.
No, he supported armour on divekick. Ask him.he has supported armour on slide
Anyword if this game will support steamworks for easy mods? That would make getting mods easy. I would love to see what our kommunity can do for this on pc. I will be on day one of this release. Steam name is EdFig81 I also wonder if this will use gsme for windows live like mkak does currently.If there truly is no more patches coming for MK9 (still holding out hope) then It would be awesome to try and agree on one Mod for the PC version that could be used in future tournaments. I feel like the changes I am proposing would make a more balanced game and more competitive game in tournaments.
Kabal:
Remove option to cancel EX dash. He still gets the armor but no more flash parry.
Kenshi:
Make shoulder charge punishable on Block like Ermacs push. EX one remains the same frame advantage.
Sonya:
EX cartwheel is punishable on block like Cage's nutpunch.
Reptile:
His EX dash is no longer interruptable.
Cyrax:
More frames on startup for command grab. Remove Breaker Combo.
Smoke:
Remove reset.
Cage:
Remove random advantage if possible.
Kano:
Armor on EX choke grab
Honestly if these changes were made a lot of lower tier characters could compete with the new high tier. You would still have High and low tier and winning and losing matchups. But the game would be much more interesting in my opinion. You wouldn't even have to really buff the low tiers if the top tiers were nerfed slightly like this. Again, this a starting point with minimal changes. I don't feel like the game needs a lot of changes.
If this thread gets a lot of responses maybe in the future we could make a poll on which changes the community wants, once all the ideas are out in the open.
It would be nice if he had mobile armor in some respect though, the characters that are top tier in this game either have armor to blow through other's moves and establish pressure, or use them as get out of jail free cards.All that Kung lao needs is a safe EX Spin (-4) along with just the 3rd hit of that move to launch and his EX Tele-throw armor glitch removed and he's good to go.
First of all, great thread man.Kabal:
Remove option to cancel EX dash. He still gets the armor but no more flash parry.
Kenshi:
Make shoulder charge punishable on Block like Ermacs push. EX one remains the same frame advantage.
Sonya:
EX cartwheel is punishable on block like Cage's nutpunch.
Cyrax:
More frames on startup for command grab. Remove Breaker Combo.
I think in completely the opposite way in regards to balancing kabal. I believe it is possible to balance a character without changing their play style too much, unless of course they are so unbalanced that they cannot be fixed simply by changing frame data. (changing frame data would seem to be the easiest and simplest way to balance to me). . .
lol , again u . i want to change my TYM name but i don't know how to do, is it possible ?You are not the real Rampage. I am.
hecterrificThis is very interesting, NRS can give us a patch for console gratis.
Microsoft no longer charges developers for Xbox 360 title updates, Eurogamer has been told by multiple development sources.
Microsoft made the policy change on the quiet earlier this year after charging developers tens of thousands of dollars to patch their games.
Microsoft has always charged a fee when developers first submit their games to Microsoft's certification process so they can be approved for release, and the company normally grants developers one title update free of charge. This remains the case, but sources have told Eurogamer that subsequent re-certification as a result of a title update is now free. This applies to Xbox Live Arcade games and full retail games.
There are caveats, we understand. If a developer is deemed to be making an excessive number of re-submissions due to an update failing certification, for example, Microsoft reserves the right to issue a charge. But the changes should make critics of Microsoft's closed platform happier - and align the Xbox ecosystem more closely with the likes of Steam.
-Source
http://www.eurogamer.net/articles/2013-06-26-microsoft-no-longer-charges-developers-to-patch-their-xbox-360-games
http://www.oxm.co.uk/57153/microsoft-stops-charging-developers-to-update-xbox-360-games/
Kabals playstyle right now is ALL playstyles... He has some of the best offensive options in the game and he has THE best defence in the game. The problem with him is that he produces meter for free, which is stupid. All his rushdown options become less powerfull if he cant make meter for free. Without IAGB spamming and significantlly less meter he would now have to sweat other rushdown characters and even some mid and low tiers.I think in completely the opposite way in regards to balancing kabal. I believe it is possible to balance a character without changing their play style too much...
For Kabal, I think his most lopsided matchups are where he has full pressure options, and the ability to outzone effortlessly. NRS probably meant for his original play style to be a hit and run zoner, who spams gas blast most of the round then suddenly approaches to throw you back. I will balance aiming towards that goal. In other words, I will be hitting his rushdown hard.
First of all, 2NDC "infinite" has to go, it is simply too unfair against large hitbox characters. I would reduce it to +4 on block.
F4 prevents all that as a ridiculous 9 frame mid that can be made safe with saws. This is where I become troubled, as there are many options to nerf it.
- Make F4 slower.
- Make saws, and maybe overhead slam too, unsafe on block
- Be able interrupt with full combo against F4~NDC on block and/or hit.
- Remove F4's ability to do a standing reset or massively reduce the advantage the reset gives.
It sucks that zoning character have big hitboxes like Freddy, Kenshi, Sindel, Liu Kang while rushdown character have small hitboxes like Johnny Cage, Kitana, Jax, Sonya, Mileena then we got characters like Kabal, Johnny Cage and Jax who abuse big hitbox characters where meter glitch happens a lot and big hitbox characters like Sheeva who have problems against small hitboxes like Mileena, Sektor.Hitboxes would most probably be universal, unless you're under the impression that NRS makes hitboxes low or big deliberately.
Well that's the thing, where does Jade come into this? Her hitboxes have always been random as fuck, she made Sub-Zero's, KL's and I think Nightwolf's JP/SUJK starters whiff in UMK3.It sucks that zoning character have big hitboxes like Freddy, Kenshi, Sindel, Liu Kang while rushdown character have small hitboxes like Johnny Cage, Kitana, Jax, Sonya, Mileena then we got characters like Kabal, Johnny Cage and Jax who abuse big hitbox characters where meter glitch happens a lot and big hitbox characters like Sheeva who have problems against small hitboxes like Mileena, Sektor.
Injustice plays more fair regarding hitboxes when I asked Tom Brady about size issues in his thread. Hitbox sizes are a big issue in MK9.
This is very interesting, NRS can give us a patch for console gratis.
Microsoft no longer charges developers for Xbox 360 title updates, Eurogamer has been told by multiple development sources.
Microsoft made the policy change on the quiet earlier this year after charging developers tens of thousands of dollars to patch their games.
Microsoft has always charged a fee when developers first submit their games to Microsoft's certification process so they can be approved for release, and the company normally grants developers one title update free of charge. This remains the case, but sources have told Eurogamer that subsequent re-certification as a result of a title update is now free. This applies to Xbox Live Arcade games and full retail games.
There are caveats, we understand. If a developer is deemed to be making an excessive number of re-submissions due to an update failing certification, for example, Microsoft reserves the right to issue a charge. But the changes should make critics of Microsoft's closed platform happier - and align the Xbox ecosystem more closely with the likes of Steam.
-Source
http://www.eurogamer.net/articles/2013-06-26-microsoft-no-longer-charges-developers-to-patch-their-xbox-360-games
http://www.oxm.co.uk/57153/microsoft-stops-charging-developers-to-update-xbox-360-games/[/quote]
They still gotta pay people to make and test the changes then get them published. And its not clear if the change is retroactive.