I've had matches against Rebelo and DJT enough to know its not a bad match-up. Its at the very least 5-5 like most of her other match-ups. Although, I'd love to play Gross sometime, maybe at Evo.So since there does not seem to be any MU thread for cw (aside that tech thread) Ill just go ahead and post it here
I played a rather long set against a GL yesterday and the MU seemed pretty bad for cw..
It felt like GLs b1 basically destroys every aspect of cw's neutral game.. It low profiles jumpins and b2, it constantly beat out my b3 attempts (something that I was not used to lol) and it basically beat any other string that would normally be great in neutral (I'm looking at u f112, y u let me down).. Also GL can harass with projectiles so the MU became kinda annoying for me.. Either I stayed out of b1 range and ate projectiles (I punished some with catdash to be fair) or I tried to get in and would either be beat out by b1 like 75% of the time or the dude would just mb b3 himself.. I just couldn't really find a reliable way to get in. I took a couple games but it was quite a struggle.. The ONLY thing that I saw GL struggled with against cw was her damage cuz his is not great to say the least.. But if I can't land a solid hit that's not helping much lol
So my questions are:
Has anyone else had problems with GL? Was the other dude a god? Do I simply suck and should stop playing? And PLEASE has anyone good and reliable tips besides 'be patient & wait for an opening' cuz believe me I tried
Thanks
Looking forward to that MU guide.I've had matches against Rebelo and DJT enough to know its not a bad match-up. Its at the very least 5-5 like most of her other match-ups. Although, I'd love to play Gross sometime, maybe at Evo.
There's a gap between B12 and B13. You can evade cancel into cat scratch to punish him. And if he is staggering B1, you can punish B1 clean with Rising Claws for a full combo. Just keep in mind to space him out, and don't rush in or you will lose that battle as with most matches, its a play of patience game.
I'll be making a Catwoman match-up guide pretty soon. I'll post it here and on Discord.
Ur definitely right about that, but being able to play footsies well is crucial to CW's gameplan imo. I guess I'm also just used to being able to outfootsie opponents with CW, against GL I apparently need to approach differently than I'm used to . My main point originally was (maybe through all the exaggeration this was unclear lol), that GL hinders CW from using her usual go-to-tools pretty well, something that I was not used to in this manner. It's actually an interesting MU, I feel it creates a need to stray more from her basic gameplan than most other matchupsIt's worth noting that Green Lanterns wall isn't fully invincible, his backdash goes nowhere and he doesn't have a 6f mid.
I think trying to win certain match-ups by outfootsieing your opponent is the wrong approach
I'll usually just do F3 instead. It's easier, but not by a whole lot. Or, if you've got the meter, B3, MB cat dash, then B3.Anyone else have trouble doing double B3's for unclashable damage?
It's really annoying, I even saw Semiij drop it over the weekend at CEO.
Yeah the Timing is very strict.Anyone else have trouble doing double B3's for unclashable damage?
It's really annoying, I even saw Semiij drop it over the weekend at CEO.
I guess that's the trade off for having the best B3 in the gameYeah the Timing is very strict.
You have to Delay the Second one.
I do it so lately, that i think it will whiff but it doesnt
F3 After b3, i have more Problems with.
And to have the Option for the mb catdash for more unclashable dmgI guess that's the trade off for having the best B3 in the game
D1 on hit jails standing one. You have to be quickGuys, what do you use for poking / pressure game up close?
Her 112 starts with a high, f1 has a 16frame startup.
Even if my d1 poke connects, up close i don't know what to follow it up with.
I get poked out of every single string i tried. Is it my timing or is she just vulnerable to pokes?
ji1 doesn't jail into standing 1. If someone is poking a lot after a blocked ji1 I start using 2,du. It's plus on blockAfter a jip1 many opponents pokes out of my pressure.
It is a String not guaranteed After a jip1 like jip2?
Maybe i am too slow
F3 into B3Anyone else have trouble doing double B3's for unclashable damage?
It's really annoying, I even saw Semiij drop it over the weekend at CEO.
Yeah but very often I connect a MB b3 and don't want them to clash and it's pretty damn difficult to get a second b3 or f3 afterF3 into B3
I tested the j1 into standing 1 on batman with reversal back dash on and it's not jailing. I'm trying to do it really deep, but it's not working. How do I jail it?D1 on hit, use your mids. S2 or S3. Personally, I like S3. Or go balls to the wall and D1~clawryuken/trait
*edit* - J1 DOES jail into S1 btw.
I tested against Superman but results should still be the same. There's a timing to it but once you get it down, it's not hard at all. Try inputting JI1,1 as a string without a pause.I tested the j1 into standing 1 on batman with reversal back dash on and it's not jailing. I'm trying to do it really deep, but it's not working. How do I jail it?
It works on Supes with a deep j1, but not Batman. Must be the body type or stance design because Batman's 112db2mb wiffs on some characters who are ducking, but not supes and a few others. They have to hold it.I tested against Superman but results should still be the same. There's a timing to it but once you get it down, it's not hard at all. Try inputting JI1,1 as a string without a pause.
Hmm. I'll test it again when I get home vs him as well as vs some of the other better backdashes in the game.It works on Supes with a deep j1, but not Batman. Must be the body type or stance design because Batman's 112db2mb wiffs on some characters who are ducking, but not supes and a few others. They have to hold it.