Sablicious
Apprentice
Relevant spiel starts at around 9:30 (preceded by sponsor sycophancy).
tl;dw --
It's "super great" that players no longer need to memorise Rachmaninoff's Fifth / 'UP + button' type inputs to activate the erstwhile "Amplify", now "Burn" EX attacks (and that if they no longer have to, no one else is allowed to), BUT, it's not "super cool" that the game's lesser focus on comboes, its uncharacteristic slowness, and the "canned" nature of special moves, conspire to make the overall gameplay feel "super easy" and "limited", and the characters lacking in "cool stuff".
>be careful what you wish for
tl;dw --
It's "super great" that players no longer need to memorise Rachmaninoff's Fifth / 'UP + button' type inputs to activate the erstwhile "Amplify", now "Burn" EX attacks (and that if they no longer have to, no one else is allowed to), BUT, it's not "super cool" that the game's lesser focus on comboes, its uncharacteristic slowness, and the "canned" nature of special moves, conspire to make the overall gameplay feel "super easy" and "limited", and the characters lacking in "cool stuff".
>be careful what you wish for