mk11 gameplay

  1. NickandAutumn

    More NEW Brutalities after update

    There have been more brutalities found by the community. There is a catch though, right now only AI can do them. Here they are -
  2. NickandAutumn

    Comparing Klassic Finishers

    We gathered a bunch of the klassic clips of MK finishers and compared them to Mortal Kombat 11. Enjoy!!
  3. C

    Tips for Scorpion MK11

    Who in the kommunity thinks scorpion needs more advanced kombo options and needs to take a step back from special move kombo reliance? Kombos seem reliant on enhanced hellport and spear which burns through meter. Also anyone who has a way around this issue?
  4. Derico

    MK11 new mechanic was meant to bring players from other fighting games?

    It's NOT a rant thread, the gameplay looks fine. But something tells me that Eb Boon is trying to invoque SF players or other fighting game community to experiment MK11. It's just about money, not the satisfaction of long age mk fans. The low paced footsie style, with less combos is a proof to...
  5. Sablicious

    Casuals flip-flopping: MK11 gameplay now "feels slow and limited"

    Relevant spiel starts at around 9:30 (preceded by sponsor sycophancy). tl;dw -- It's "super great" that players no longer need to memorise Rachmaninoff's Fifth / 'UP + button' type inputs to activate the erstwhile "Amplify", now "Burn" EX attacks (and that if they no longer have to, no one...