Nobody is saying you are a bad player but all skill levels are not equal and I don't think you would assert that we are 100% of equal skill would you? Cause when Tweedy or Arzumis beat me the majority of games I wouldn't assert that I am their equals in skill when the match ups aren't 7-3 or 8-2. If a match up is 6-4 or 5-5 and you are of comparable skill, the scores will GENERALLY reflect that. I'm very direct and honest because I see no point in being dishonest with people. It's basic logic that playing someone that is a stronger player in a match up you don't like wouldn't do anything but feed into your doubts.
You're right actually, Jaded makes it a lot harder to flawless block because you are guessing between five different variables. Ex shadow kick is plus and gapless, the last hit of four is flawless blockable, but then there's just the stagger into -7 where Jade can neutral duck, throw, poke, parry or pole vault.
Why do you think I'm annoyed? I respect you as a human being to talk to you with as much realness as I can. Secondly none of this is that big of a deal to be getting upset about. I'm not struggling with anything to be upset with it.
First of all, Yas Queen having a restand means there's no wake up guessing if you happen to open me up and if you did really rewatch the set you noticed that I also used Jade's UNSAFE on block shadow kick, not just the ex plus one. I made sure to use it to check you trying to walk back or run away and it worked more times than not. Just because a move is unsafe doesn't mean it is meh. Shoulder pre-patch was the difference between Sonic Fox bullying Dragon with Cassie. IF these tactics work effectively on top five players, they'll work on anyone. The fact that the tool exists is enough to allow you to approach, harass and discourage aggression. It doesn't even have to be used frequently for its effect to be felt strongly.
Knee capping adding more damage and glow doesn't just automatically activate, there is start up. Is all it needs to do. All these surface level takes are part of the problem. Flippin' out isn't particularly good in any match ups, not just against Jade so I don't get why that is being mentioned at all. Looking at things at a shallow surface level is why you think there's no real difference between Sups OD and Yas Queen and why you think these match ups are problematic.
Saying it's just a few different specials is nonsensical. Jade's Emerald Defender and Jaded is just a couple different specials, but it makes a HUGE difference in how she functions as a character and what she is allowed to do/get away with and that same thing applies to Baraka, Jade and any other character in the roster generally speaking.
You are welcome to choose what variation you play and not heed me, but I don't use Untamable over Jaded and ED for a reason. The "it's just specials" doesn't work as an argument. Those make or break a variation when they're good or bad. Imagine Erron without Skud Shot or Johnny Cage without Outtake fireballs. It changes up dynamics way too much.
I appreciate your response and honestly, even if it's a bit tactless.
First prepatch is irrelevant as its past tense. It bares no weight on what the game is now since adjustments have been made.
Now I think you misinterpreted me when I was talking about the specials. I'm well aware of how much they impact a MU in general and I'm not as shallow a thinker as you may think so please allow me to reiterate my previous comment.
What I meant by Specials not making a huge difference was in this specific MU and NOT in general.
For example, Shoulder charge and flying glowkick are very similar except flying glowkick in sups OD has an easier KB requirement and is -8 on block and is a high as opposed to the shoulder charge that's -16 on block. Ideally thats a better trade in my opinion as far as fast forward advancing specials.
To touch on your comment about Cassie's restand ability in Yaas Queen. Don't forget that Cassie has a restand in every variation in general.
Now depending on where Cassie is on the screen, Jade can easily activate glow as the kneecapping projectile doesn't travel fast enough to punish it unless the Cassie player made the read a preemptively shot the gun to punish. Now any Jade player that would activate glow in Cassie's face is brave. Now with glow active Cassie isn't doing anything but playing Jades game. Another thing to note is kneecappin is also punishable by Jades nitro kick a little less then 3/4s the screen away making kneecappin's only actual use in the MU as a combo extender. Which leads me to my next thing.
Damage. Cassie doesn't get a crazy amount of damage in general outside of the corner and even less off a stray hit.
As you said, flipping out is irrelevant.
On to Yaas Queen. I do want to just throw out there that while most of this community thought it was trash before Sonic fox won with it, I thought it was good. Yaas Queens ability to do solid, unbreakable damage and keep the restand is extremely strong. The downsides I see in this MU Cassie's Mix Up linearity mixed with Jades ability to keep her out effectively. You're not getting a restand or good damage if you can't get in and a good Jade player (such as yourself) is going to rely on impatience and bait moves like a shoulder charge to punish and if Cassie gets the restand (depending on the restand) she has to figure out the best way to mix you, which like I said is dependent on the situation. For example, after nutpunch, you can d1 check as you did multiple times last night. So I MADE THE READ and chose to step back and hit you with a B1.
Now let's discuss Cassie's options from a restand.
Her Options:
F4 (can be beat by D1 as you perfectly executed last night if close)
B1,3 punishable if blocked
B1 standing guns also punishable if blocked or ducked
B1 amp up glow kick (easy to flawless block and fully punish)
If your using OD flying glowkick, you could punish if you have a 7f startup move
Step back then go for a B2. Imo B2 staggers are the best because of the pushback.
B3 gives up a turn and also opens you up to hard whiff punishment if ducked
B3 cancels same as above
F2 1+3 pushes the opponent back even further which isn't something you ideally want to do vs Jade.
Of course a throw is a great option but is easy to punish if read. In other words, Cassie is committing to what shes doing and doesn't have a safety net of a canceled safe move like a nitro kick cancel.
So not only does she have to work to get in, she has to make every moment count as most of her stuff can be telegraphed relatively easy in comparison to the plethora of ways Jade can keep you guessing and open you up just like you stated.
I'm not stating that Sups OD is in anyway shape or form better because in truth, I think all of her Variations have their uses.
In this particular MU I prefer to use this variation strictly because I have found the most success with it particularly in this MU as well. Now there are certain MUs I won't use it in for obvious reasons, but I'm not so quick to rule things out, especially since its personally gotten me results.
So in a nutshell, the only thing that the other Variations have that Sups OD doesn't is the damage. Rereading your post that's all I really got out of it, assuming you are talking about post patch.
By the way, out of all the games we played last night, I only won one. But let's not act like you were mopping me the entire time either. Most of them were indeed close and I let my nervous get the better of me which of course you so easily capitalized on in which I kindly tilt my hat to you.
Maybe my problem is I overestimate my opponent and due to my overestimation, I play too reserved as you said and get blown up for it. Maybe I should play a little more reckless and not respect my opponent as much as I generally do.