Saw these and thought they were really cool. Made by
https://www.deviantart.com/manbasama
Holy hell... THAT's Cass, she looks utterly amazing. I'd pay good money for that. She just needs to be simple and chic; badass in her army gear and cute in her active wear. What the hell is with the awful ugly space suits and metal blind goggles that dominate the game?
Why is that not in the base game, it's baffling.
Always find a woman who has her own hair cut and unique style to be a thousand times more empowering and attractive than a girl who just has "omg cute long hair". Getting rid of Cassie's bun and undercut for me was such a regression for MK11. They boasted this game as being more progressive yet just making her a long blonde haired barbie doll with crap costumes killed her character. The Cass of MKX with her undercut, bun, tactical gear, active wear and total "don't give a f.... attitude" was a million times more powerful, more progressive, more unique and hey can I just be red-blooded and say
attractive than the vapid version of her in MK11. When I couldn't tell in my first story play through as to which was her and which was young Sonya, why would you do that to your audience and characters? Turning her into Sonya 2 was just lazy and destroyed everything enjoyable about her character. Still love her millennial "hashtag you're dead" attitude but she's so lifeless otherwise as a character that it actually feels at odds with her redesign.
Want our Sassy Cassie back who was shaving her head and being far more "
don't give a shit, bitch".
I love MK11 from a gameplay perspective but she really feels like a casualty from it coming from the last game. They're promoting being more gender equality with this, more political correctness and I'm fine with that, don't need "Mortal Kombat Conquest: The Game... brought to you in association with Playboy", but Cassie just feels like she's been turned into a silly glamour girl with shit costumes when in MKX she actually felt more hard-edged, less of a dolly girl and far more independent.