He wasn't respecting the walkback meta. All of the times you got close to him he was just standing there zoning, and even then he almost got you. If he would have walked back until the corner, then mb rolled through you and repeat, it would have been death.snip
He doesn't have infinite meter, the point is to not give him time to build meter. That's why I said the key is to keep moving forward. You'll force him to blow all his meter or actually come to you. It's a win for CC either way. You seen what happen when i was in range. He went for the f3 or his mid-glyph -- he was no longer comfortable zoning because it would whiff and leave him open. He's just trying to knock me back so he can zone comfortably. If he MB rolls he's not going full screen. The Fate your having trouble with seems like basic level Fate, which is brain dead zoning. If you're moving forward or even contending with the zoning like @Ninequads93 did, you'll throw him off, but you can't let him build meter.He wasn't respecting the walkback meta. All of the times you got close to him he was just standing there zoning, and even then he almost got you. If he would have walked back until the corner, then mb rolled through you and repeat, it would have been death.
He didn't play like a good one. If you're Fate, there's no reason to go in on Cold, he out zones him fairly easy.
Seems to do fine
Me against Dabjr. Who is considered one of the best Fates also my buddy
I think when puddling up against Cheetah, it's best to stand directly on top of it. This will trade all of her options and guarantee that she won't lunge right over it. Also, for some reason, her MBf3 still gets caught by it.Cheetah
Soon the Flash match. Uploaded this first cuz it was a small one. The other one is a longer one.
I didn't play well, cuz I was really tired at that time. And I always put the Ice Trap whenever I see any CQC char.I think when puddling up against Cheetah, it's best to stand directly on top of it. This will trade all of her options and guarantee that she won't lunge right over it. Also, for some reason, her MBf3 still gets caught by it.
Do you mean the one in corner? It's a bit tad hard to do B232 after BF1. The juggle doesn't let you do it. Make a video to base your claims.I also made a thread to follow up on my claim that b232 jails after bf1. Considered doing something for options after blocked 122, but it seems a little obvious lol.
See the thread, I don't mean a juggle man. I mean that ending a string in bf1 allows for some restand pressure options.Do you mean the one in corner? It's a bit tad hard to do B232 after BF1. The juggle doesn't let you do it. Make a video to base your claims.
Good point. I'm not her main, so I wouldn't know which is which.Did you mean to say that F3 is her oki?
His exploit of the traumatize glitch was executed flawlessly. He mixed that very well with MB f3 when I tried to stop him. Glacier grenade, however, was waaay more effective and he gave enough space to let me charge without puddle. Very patient, wolf-at-the-door play.I'm not sure, but hopefully we can add more clips. Ice puddle against Scarecrow is important. Keep using that
I heard about this glitch. What does it do exactly?His exploit of the traumatize glitch was executed flawlessly. He mixed that very well with MB f3 when I tried to stop him. Glacier grenade, however, was waaay more effective and he gave enough space to let me charge without puddle. Very patient, wolf-at-the-door play.
Wow. That is so inconvenient haha. I hope that gets fixed with the next patch.He normally fills traumatize meter bit by bit, but when he uses fearnado on the puddle, it fills instantly. From that point, it's like a lvl 3 canary cry on deck except he can then tele on confirm for a combo. It makes charging trait dangerous. It felt like giving him a really good option at the expense of my own resources.