No doubt Ruby is one of the best characters. I finally have recovered from the crazy EVO weekend, so i will really get in the lab with the new DLC. Getting a lil taste of each of em, I'd say Merkava and Akihiho is speaking to me right now, but i LOOOOOVE the look of Nine right now. I loves me a pimped out Witch, but she does seem it will take some time to get used to her as she's so different from the cast movement wise.
Yeah her movement is gonna get her killed 9 times outa 10, but the 10th guy who knows how to use it is gonna shit on kids.
Gonna come back and edit this post with dumb shit I find tinkering with DLC characters. Pls note none of this is meant to be Evo winning tech. Most wont even be tech at all. Just observations or interesting things I find.
Mai can jump cancel her 4A and 4AA. She can also use her j.C almost like a grounded command normal for a very low j.attack. You can cancel the 4A and 4AA into j.C on block and with slight timing changes and using superjump instead of reg. jump, she gets a little crossup hop. Silly, but add an assist into the mix and she can probably make use it.
Mai's 236, 214 and j.214 command dashes are back. You can do j.214 twice once in the air. You cannot dash or double jump after using the move (even once) though. If you superjump and air jump, then j.214 x2, you get some serious height. Her 236 grounded dash looks to recover a lot slower than her BB counterpart sadly. Empty 236 into buttons or jumps is slow and doesnt look very useful.
Mai's j.A is an insane crossup button. her j.214.A 'spike' still looks like a batshit ambiguous crossup. LAnding the 'just frame' version is still very + OB. Do this by jumping and inputting 214, then hitting A at the height of the command dash, she will hesitate a moment then dive down, her landing has more visual impact as well, making it easy to identify when you got the timing right.
She has her just framde 236.A and B as well. Not sure what the benefit to the tip hit it yet. Probably combo possibilities.
Mika stuffs
-BB - 214.L is a tic grab on characters with slower moves. It works on Ragna for instance, but not Jin.
-236.B into 1B is a somewhat cheeky (and super scrubby dont do this ever seriously) way to bait a DP and force the whiff into punish (some dps)
-instant j.B with Mika can hit front or crossup and if careful you can jump cancel it into another ambiguous jumping normal. This can be reacted to however. Just a tidbit.
-mika's BBB autocombo ends with a possible safe jump? havent tested with but a couple dps. The last hit is also airborne. You can cancel it into a jump, but NOT an air dash. Additionally, on hit this autocombo allows a meaty command grab. The safe jump allows her to get behind DP's that angle forwards as well. She can get behind Ragna's, but not Jins. This is actuallty interesting, and could make ending combos with this atleast somewhat viable as you net a possible reset/dp/bait dp scenario. I AM CHECKING TECH OPTIONS
ok tech options are weird. Lots of silly shit. If you tech forward she can sort of react by using her 2A to let you cross over her, or stay same side.. but since this game has no motions for DPs, thats of dubious use. Ultimately though, looks like if they back-tech it fucks everything up midscreen, though you can pursue them with her rocket special (which also combos off the BBB). Meh. i got excited. I was wrong.