B. Shazzy
NRS shill #42069
in corner w/o meter seems good to end w/ b22. +16 and good dmg and range to do w/e.
why not just end in b22 rocket lul
in corner w/o meter seems good to end w/ b22. +16 and good dmg and range to do w/e.
right so i have an idea and post it to see feedback and learn lulwhy not just end in b22 rocket lul
i actually think it depends on matchup in terms of rushdown or zoning being more difficult, but i prefer zoning because i find it more of a challenge/ stimulating because i have to play perfectly cleanly and space well - and my reads are often small rewards over time, where as some rushdown chars make 1-2 reads and ur life bar goes by by. or even sometimes a rushdown character won't make a read, they'' get lucky when do something stupid and i eat a busted ass mixup.Deadshot wouldn't be seen as low tier after a day because he's the most dominant zoner and easy asf to play.
People often defend zoning but the one thing about it is it's easy. Working your way in and hit confirming/setting up situations properly is a lot more complicated in a game where zoning is relevant, than zoning is. That's why Sub was bad on day 1 and that's why Manta is bad on day 1. That's why Cheetah and Scarecrow were low tier at release.
arty we both looked at him in training mode and probably realized the same thing- f2 is really really good but...I think trait is bad.. i know I'll get shit for it and I know it's still early but everyone is saying it's good because of its cancels on block.
Literally there is not a single cancel that is safe..90% of all characters can d2 the cancels for combos. They don't even have to react to do it, they can just OS d2..
And what does this "pressure" even lead to.. a safe mid into what? More interruptible pressure..
Again I am not saying the player as a whole is bad but his trait is just a gimmick as of now.. Only legit use is optimizing that one b1 string meterless punish
i bet 5$ its nerfed once people start exploiting it in trident rush /air breath fashion, it even blows through armor and wakeups. this char has mmh syndrome (too many tools) fucking love him thoIs his ray anywhere near as good as Atrocitus vomit?
This is honestly the best thing you can do but it's suuuuuch a bitch to pull offSo I haven't brought this character out of the lab yet and I didn't come up with this idea but something I will definitely be doing is:
B22~Float, J2~Torpedo, J2~Torpedo, B22~Torpedo
Leaves them standing, works midscreen, can hit confirm into it and it's probably +20ish. Main drawback is you use a lot of trait meter but you'll end up with more then if you do the high damage b11U3 combo with trait.
It's his Trident Rush. Builds half a bar of meter and deals 60 chip (to Superman). It hits 4 times so it can break all kinds of armor. Seems to be totally safe from max range.Bf1 (laser) is ridiculously good. I don't see too.many people talking about it and I'm kinda wondering if it's not one of his most powerful tools.