Briggs8417
Salt Proprietor of TYM
Not going to lie, that MU looks like a bit of a problem.Man why don't you ignore his posts!? He said something negative
I do have to play more hawkgirls tho.
Not going to lie, that MU looks like a bit of a problem.Man why don't you ignore his posts!? He said something negative
I do have to play more hawkgirls tho.
Not going to lie, that MU looks like a bit of a problem.
Let there be light! The clouds have parted, the muffins are freshly baked, and the world is full of beer fountains and available women who are turned on by the speed at which you hit BF2.No the problem with this is the same thing I keep trying to tell you. You want to continue pressure after all these strings whether positive or negative but don't know how to do it. You aren't just going to be able to do string after string and lock someone down. THAT'S ALL I'VE BEEN TRYING TO SAY! If you really want to pressure with him, it's going to take conditioning and forcing your opponent to respect your options. Whether it be frame traps, special cancels, MB cancels it doesn't matter, with this character you are going to absolutely have to show them that they can't just mash out on you and beat you out.
You know what, this is the most ironic conversation I have had for some time. Because you know who's pressure is almost exactly like Black Adam's...REPTILE'S. The fact that I'm arguing with you about downplaying this characters pressure has opened my eyes to what a downplayer I probably was with that character even more now.
ImNewbieSauce Let it be known today, I no longer downplay.
That pretty much was what I was doing. Like I said earlier though, I fought a Nightwing who would just constantly jump in, do a combo, then back to jumping. I was either in pressure, or I was trying to avoid yet another jump, or I was eating pain. He never stayed on the ground so every projectile I had was useless, and lightning cage has like no positive use that I know of. Everything Adam has seems to require the opponent to be on the ground.@Everyone Black Adam does not have a reliable AA. You will have to use other options than a standard AA. They made him like this cause other parts of his game are abnormally strong. Using meter/backdashes/pushblocks are gonna be your best options. Block the jump ins and pressure which in this game dont do the chip or meter gaining like they did in MK9. Getting pressured in this game is fine and we will get used to it. Getting opened up is terrible. Be patient with adam up close. Find space for a d1 or other option and find a way out. Trying to AA with him and air to air for the most part is gonna get you blown up.
Yea its way too hard to combo and the b23 up throw does a lot as a combo ender. Thats crazy that you can even hit follow ups on two b23's though.I just did 2 reps of b23 1 black magic raw. I don't know if it'll loop in a combo, and I don't know if you can get more reps, but any tech is good tech, right?
It's actually a super-easy string to confirm. You can land it off 11 trait, b12 black magic, 22 black magic, EX cage, f+3, and probably a bunch of other stuff.Yea its way too hard to combo and the b23 up throw does a lot as a combo ender. Thats crazy that you can even hit follow ups on two b23's though.
just doing 11 black magic b2 EX cage b23 up 1+3 is a 45% combo, but it would do less with a 11 trait in front of it, which is why I don't know exactly how much it does. I think you can also do it off b12 and a couple other combos, which might be more damage, but those don't start off of a b23 loop.
EDIT: actually I think the 45% combo was 11 trait b2 EX cage b23 up 1+3. I was doing it to compare the damage on EX cage b23 up 1+3 to the damage on EX cage jump 3 footdive.
Injustice has two types of hit scaling, damage scaling and gravity scaling. Pretty much, the more hits you have the less damage each consecutive hit is going to do (to a point) and there will be more gravity when juggling your opponent so. Air moves tend to scale gravity considerably.I also am having trouble understanding the scaling when using black magic in combos, I dont know why but they end up doing less. I understand that more hits in a combo means it will scale more but doing less damage is kinda crazy.
Jump 3 does 11% alone and divekick 10% so 21% total. B23 1+3 does 20% total. Thus why they do about the same in combos. Each and every hit in this game has its own damage values.I wonder what the threshold is past which damage doesn't scale anymore, because b23 up 1+3 is 5 hits, but jump 3 footdive is 2 hits, yet my tests so far have shown them as interchangeable in combos, doing the exact same amount of damage and scaling.