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Black Adam General Discussion Thread

TakeAChance

TYM White Knight
He already only has just one. Anti Airs, you are blowing this whole crouch thing out of proportion. Because the truth is due to how many overheads he has people would much rather block high on him, otherwise they are going to eat big damage.
Not if the poke stuffs all of his overhead strings
 

TakeAChance

TYM White Knight
Dude you don't have to throw out d1's in midrange. You can literally just jump at him lol Or, just wait for him to do B23 you know it's coming. Everyone does. Afterwards, Black Adam has to poke or he is going to get poked. Thats his option.
Unless he dives kicks I should say or he backs off. But that negates the purpose of being at advantage.
 

TakeAChance

TYM White Knight
From the right spacing they don't.
He has one combo string that starts overhead. B23. He is going to fish for it, as he should. It's a great string. Once it lands and is blocked what does he do after it? He retreats, dive kicks or pokes. None of those end up in a combo except for d1~Zap.
 

Briggs8417

Salt Proprietor of TYM
He has one combo string that starts overhead. B23. He is going to fish for it, as he should. It's a great string. Once it lands and is blocked what does he do after it? He retreats, dive kicks or pokes. None of those end up in a combo except for d1~Zap.
you don't NEED TO COMBO THOUGH DUDE. You are the one who has been talking about rushing down with Black Adam all day and how he needs to keep up pressure. D1 gives you that, you are at advantage and can continue pressure lol. So go for it. Hell throw out d1 and cancel it into orbs and you get free damage, add a throw and there's more. I feel like I've said this a million times, but you have to get people to respect the options you have been for you are given the oppurtinity for more.
 

TakeAChance

TYM White Knight
but apparently a 13f low starter can be poked by a 6f D1

see how it looks like youre viewing things?
Right, but sektors low has range, and it's a LOW. lol

Sektor can also dash up and throw. You cant do that in this game. It's entirely different.
 

Briggs8417

Salt Proprietor of TYM
Right, but sektors low has range, and it's a LOW. lol

Sektor can also dash up and throw. You cant do that in this game. It's entirely different.
Where is hits doesn't matter, because actually the same concept behind Sektor's lows can be applied to Adam's overheads. Sektor doesn't really have any good overhead options. You can dash up and throw, but you have to pick your spots.

Edit: Also, I really think you need to go back to the lab and look at the range on his normals, because I think you are downplaying the mess out of them.
 

TakeAChance

TYM White Knight
you don't NEED TO COMBO THOUGH DUDE. You are the one who has been talking about rushing down with Black Adam all day and how he needs to keep up pressure. D1 gives you that, you are at advantage and can continue pressure lol. So go for it. Hell throw out d1 and cancel it into orbs and you get free damage, add a throw and there's more. I feel like I've said this a million times, but you have to get people to respect the options you have been for you are given the oppurtinity for more.
I agree with your statement. Conditioning is hella important, but no ammount of conditioning will change the fact that a d1 will still cover all of his options lol At the most you might get a couple B2 loops in for some chip, but not much after that.

D1 into orbs Is good for the damage, but you are still in the same situation. You can't throw if the opponent d1's.

Alright let me just lay this out for you right now just so I don't get the same responses of DO B2 or THROW!

Black Adams Options

B23 +3 on block = B2 at 7 frames I believe (D1) 1(3F)(D1) 2(7f) (D1) D1(3F) Hit +10 (the best case) D1(3F) Block (-1) pressure ends. B1 (whiffs) Dive Kick(-10 block) (? Ad on hit) Throw = Whiff

B1 +4 on Block = B2 I think this hits(+3) 1(D1) 2(6F)whiffs (D1) D1(2F)+10 hit D1(2F) -1 block Divekick (-10 block) (? Ad on hit) Throw = Whiff(D1)

13 +5 on Block = B2 (can't remember) 1(whiff) (d1) 2(whiff)(D1) D1 (1F) +10 hit D1(2f) -1 block Dive Kick (-10 block) (? Ad on hit.) Throw = Whiff(D1)

22 = 0 on block I do believe (IIRC) Only non pokable option is a D1

112 = (slightly negative I believe) see above

11 = (slightly negative I believe) see above.

Joker8417

Test them.

This is from memory, so if there are errors I am sorry, but I do know the advantage on the first three strings are correct.
 

Briggs8417

Salt Proprietor of TYM
I agree with your statement. Conditioning is hella important, but no ammount of conditioning will change the fact that a d1 will still cover all of his options lol At the most you might get a couple B2 loops in for some chip, but not much after that.

D1 into orbs Is good for the damage, but you are still in the same situation. You can't throw if the opponent d1's.

Alright let me just lay this out for you right now just so I don't get the same responses of DO B2 or THROW!
I'm ignoring all of that, because I haven't been saying b2 or throw, plus I know the strings and I know whether they are safe and whether they are cancellable. You have been talking with me about this for like 3 hrs and you still refuse to see what good it will do to just cancel strings into safe specials at the end of them. You literally just keep saying, "Well then I can't continue pressure." Guess what, you aren't supposed to, it's not what the character was designed to do so adjust your gameplay or drop him.

JOKER OUT!
 

TakeAChance

TYM White Knight
I'm ignoring all of that, because I haven't been saying b2 or throw, plus I know the strings and I know whether they are safe and whether they are cancellable. You have been talking with me about this for like 3 hrs and you still refuse to see what good it will do to just cancel strings into safe specials at the end of them. You literally just keep saying, "Well then I can't continue pressure." Guess what, you aren't supposed to, it's not what the character was designed to do so adjust your gameplay or drop him.

JOKER OUT!
Then please for the love of fucking god tell me. What are you supposed to do with him? Jumping alleviates much of his zoning. D1 alleviates 90% of his offense. He has no mixups, but he can do a 2 hit string into a -3 special.

Top tier folks.

I keep giving you proof and frames and you respond with "I am ignoring that" . Come on man. Go into the lab and try them. You asked me to, I am telling you I did.
 

Briggs8417

Salt Proprietor of TYM
Then please for the love of fucking god tell me. What are you supposed to do with him? Jumping alleviates much of his zoning. D1 alleviates 90% of his offense. He has no mixups, but he can do a 2 hit string into a -3 special.

Top tier folks.

I keep giving you proof and frames and you respond with "I am ignoring that" come on man. Go into the lab and try them. You asked me too, I am telling you I did.
Just because they can jump it doesn't mean it isn't an option, so take that as you please. Not to mention dive kick blows up jumps unless they read you like a book. No I read it, you didn't show me anything. All you did was show me the advantage on everything. I know the advantage, I know what's safe and unsafe. What you fail to understand is that isn't the only thing it boils down to, you don't just look at frame data and go, "Oh well this is negative so it's garbage." All you have done for the past 3 hrs is tell me the Black Adam isn't Johnny Cage therefore he is flawed.
 

TakeAChance

TYM White Knight
Just because they can jump it doesn't mean it isn't an option, so take that as you please. Not to mention dive kick blows up jumps unless they read you like a book. No I read it, you didn't show me anything. All you did was show me the advantage on everything. I know the advantage, I know what's safe and unsafe. What you fail to understand is that isn't the only thing it boils down to, you don't just look at frame data and go, "Oh well this is negative so it's garbage." All you have done for the past 3 hrs is tell me the Black Adam isn't Johnny Cage therefore he is flawed.
No, I tried to prove to you that he has two problems.

1) He has a terrible time with jumpers

2) He doesn't have a whole lot of options against d1's


I also didn't write out the frames there to show you what was advantage and what wasn't. I wanted to show you how much a d1 rapes him. I also wanted to show you that 1 whiffs. Which you seem to not understand.

I just wanted to point out these problems. If we could all agree that they exist, we can move on to exploiting and fixing them. I just feel resistance from Black Adam players who feel like their character is amazing in every way...which isn't true. He has some big flaws that we need to address.
 

Briggs8417

Salt Proprietor of TYM
2) He doesn't have a whole lot of options against d1's.
I also didn't write out the frames there to show you what was advantage and what wasn't. I wanted to show you how much a d1 rapes him. I also wanted to show you that 1 whiffs. Which you seem to not understand.
No the problem with this is the same thing I keep trying to tell you. You want to continue pressure after all these strings whether positive or negative but don't know how to do it. You aren't just going to be able to do string after string and lock someone down. THAT'S ALL I'VE BEEN TRYING TO SAY! If you really want to pressure with him, it's going to take conditioning and forcing your opponent to respect your options. Whether it be frame traps, special cancels, MB cancels it doesn't matter, with this character you are going to absolutely have to show them that they can't just mash out on you and beat you out.

You know what, this is the most ironic conversation I have had for some time. Because you know who's pressure is almost exactly like Black Adam's...REPTILE'S. The fact that I'm arguing with you about downplaying this characters pressure has opened my eyes to what a downplayer I probably was with that character even more now.

ImNewbieSauce Let it be known today, I no longer downplay.
 

TakeAChance

TYM White Knight
No the problem with this is the same thing I keep trying to tell you. You want to continue pressure after all these strings whether positive or negative but don't know how to do it. You aren't just going to be able to do string after string and lock someone down. THAT'S ALL I'VE BEEN TRYING TO SAY! If you really want to pressure with him, it's going to take conditioning and forcing your opponent to respect your options. Whether it be frame traps, special cancels, MB cancels it doesn't matter, with this character you are going to absolutely have to show them that they can't just mash out on you and beat you out.

You know what, this is the most ironic conversation I have had for some time. Because you know who's pressure is almost exactly like Black Adam's...REPTILE'S. The fact that I'm arguing with you about downplaying this characters pressure has opened my eyes to what a downplayer I probably was with that character even more now.

ImNewbieSauce Let it be known today, I no longer downplay.
Lol reptile had a 7F MID HITTING Dash. He also had horizontal zoning. He also had a great LONG RANGE D4.

Two different games,

Give Black adam a D4 and I would shut the fuck up :p I am just saying man. Black Adam is going to have problems in the future. Just calling it now unless we can figure out how to utilize that lightning trap.
 

Briggs8417

Salt Proprietor of TYM
Lol reptile had a 7F MID HITTING Dash. He also had horizontal zoning. He also had a great LONG RANGE D4.

Two different games,

Give Black adam a D4 and I would shut the fuck up :p I am just saying man. Black Adam is going to have problems in the future. Just calling it now unless we can figure out how to utilize that lightning trap.
No move in this game that is a low poke has range like that in this game except maybe Bane's d1 lol. Seriously though the pressure is similar because you can only keep at it for so long before it will just have to stop. No he won't, you will because all you want to do is rush down. That's fine go ahead, but it won't get you far.
 

TakeAChance

TYM White Knight
No he won't, you will because all you want to do is rush down. That's fine go ahead, but it won't get you far.
No, I don't want to rush down, I want to make people not rush ME Down.

I played Jade. Do you think I am all about rush down? I love playing patient, punish bad jumps, utilize setups. Black Adam has wonderful damage, I just fear he will be to easy to figure out and no respect will be given to him.
 
Is there anything to actually deal with aerial projectiles, or is your best bet to just try to dash under them and punish as they fall?
 

Briggs8417

Salt Proprietor of TYM
No, I don't want to rush down, I want to make people not rush ME Down.

I played Jade. Do you think I am all about rush down? I love playing patient, punish bad jumps, utilize setups. Black Adam has wonderful damage, I just fear he will be to easy to figure out and no respect will be given to him.
That's why he has like 3 different 6 frame moves man (I'm counting d2 but idk if that is 6 frames for sure lol. If not two is still plenty of six frame moves lol), and they are all cancellable. I'm just saying all I've heard is I can't continue pressure after this, this and that. You aren't going to, it's clear from the character's frame data you are going to have to stop at some point dude. From what I've found you won't be punishing jumps, just creating space off of them. Patience, punishing and conditioning/forcing respect are going to be key with this character. Also, spacing will be pretty big.
 

Briggs8417

Salt Proprietor of TYM
Is there anything to actually deal with aerial projectiles, or is your best bet to just try to dash under them and punish as they fall?
Who's projectiles are we talking about specifically? If anything you could throw a bolt or black magic while they are coming down during recovery. I think there are only a couple of characters who might be an exception for this.
 
Who's projectiles are we talking about specifically? If anything you could throw a bolt or black magic while they are coming down during recovery. I think there are only a couple of characters who might be an exception for this.
Like I was at a friend's house yesterday and he was laming out with Hawkgirl's mace throw. Not sure if I'm just remembering wrong because I may have been a little drunk, but it seemed like the missile speed was slow enough that if I were to try to BM him on the way down I'd just get clapped by the mace, because of when I'd have to fire BM to actually catch him.

I'd imagine WW's tiara could also be a problem, especially if she has meter because she can then hit twice and stuff anything even if you block it on the way out.

I think really the only problem for BA is that he has no way to cover up-forward space like, literally at all. His lightning bolt basically draws the line of where he's a threat and where he's free, and anything above the line seems pretty much 100% safe from his tools.
 

Briggs8417

Salt Proprietor of TYM
Like I was at a friend's house yesterday and he was laming out with Hawkgirl's mace throw. Not sure if I'm just remembering wrong because I may have been a little drunk, but it seemed like the missile speed was slow enough that if I were to try to BM him on the way down I'd just get clapped by the mace, because of when I'd have to fire BM to actually catch him.

I'd imagine WW's tiara could also be a problem, especially if she has meter because she can then hit twice and stuff anything even if you block it on the way out.

I think really the only problem for BA is that he has no way to cover up-forward space like, literally at all. His lightning bolt basically draws the line of where he's a threat and where he's free, and anything above the line seems pretty much 100% safe from his tools.
Yeah I do think Hawkgirl could potentially cause problems because of her flight mode. However I don't think her projectile goes full screen when flying does it? I'm not too sure on that so don't quote me. I agree, that is the only real problem is covering the angled vertical threat if you ask me.
 
Yeah I do think Hawkgirl could potentially cause problems because of her flight mode. However I don't think her projectile goes full screen when flying does it? I'm not too sure on that so don't quote me. I agree, that is the only real problem is covering the angled vertical threat if you ask me.
Yeah it's not full-screen, it only covers like half-screen, but it's basically if you've ever seen people playing Morrigan in UMvC3, where there's just nothing to stuff her in Teth's kit because he has nothing that shoots forward and up. Even Divekick is kinda bad just because it probably gets hit, and it travels on a down trajectory, which means if she's flight-moding you're screwed. I'd imagine Kal and Diana have similar advantages, because they can use air dashes to remain above the divekick. It's super lame stuff that no one's going to want to use right now, but it would basically make him free if they can zone him out like that.
 

Briggs8417

Salt Proprietor of TYM
Yeah it's not full-screen, it only covers like half-screen, but it's basically if you've ever seen people playing Morrigan in UMvC3, where there's just nothing to stuff her in Teth's kit because he has nothing that shoots forward and up. Even Divekick is kinda bad just because it probably gets hit, and it travels on a down trajectory, which means if she's flight-moding you're screwed. I'd imagine Kal and Diana have similar advantages, because they can use air dashes to remain above the divekick. It's super lame stuff that no one's going to want to use right now, but it would basically make him free if they can zone him out like that.
I like you. I'm going to follow you.

Edit: example1013 I will say though that the air dash characters will be a little bit easier than Hawkgirl because they do still have recovery on the air dashes. Compared to Hawkgirl's fly wherever I want to and fly right back up as soon as my flight mode wears off. lol
 

TakeAChance

TYM White Knight
I like you. I'm going to follow you.

Edit: example1013 I will say though that the air dash characters will be a little bit easier than Hawkgirl because they do still have recovery on the air dashes. Compared to Hawkgirl's fly wherever I want to and fly right back up as soon as my flight mode wears off. lol
Man why don't you ignore his posts!? He said something negative :p

I do have to play more hawkgirls tho.