Phew man 16 bit, that match was pretty crazy. Only one I've watched so far and I learned a lot. But what makes me wonder is why F2 > Fake Out Kick works. F2 doesn't lead into any possible overhead, so realisticly people should be guarding low the whole time.
It would make sense with B1 though since you cannot duck that and it leads to an overhead. I know I'm in no position to give a player of your level any advice, but once people catch onto that string, wouldn't it be wiser to use B1 instead? B1,2 for an overhead, and B1 Fake out kick for a low hit.
I also like the use of F2 into cutter. Its large range seems to easily set it up to get you at a reliable frame advantage. In fact, now that I think it, F2 > Fake out might work together with this. If the opponent is anticipating a cutter instead, they could be mashing D1 to stop it during the delay, but instead could be eating a cutter, providing you with a free jump in. Should this fail, I'm pretty sure Fake out is safe on block.
Kudos 16, I learned a lot. Gotta utilize some of that.