KH StarCharger
Kombatant
Here's what I've taken from HawkGirl thus far:
At the beginning when she swings her mace and Arrow was shooting an arrow at her, That mace had so much priority that HG was able to just blast right through it.
Next at :26 she had her mace swinging for a couple of seconds, fired it at GA, and had all day to confirm a combo afterward.
She seems to be reliant on combos that have her opponent in the air as evidenced by certain normals of hers that appear to be jump cancelable. Look at 1:05
She has a command grab (the izuna drop special up close)
She has a wake up attack @ 1:20
A very ambiguous cross up overhead at 1:45 that appears to be a decent oki mixup.
An anti air that whiffs at 1:55
And a Dive kick at 2:11 (properties unknown)
She looks like she's at home in the air with her special trait (as expected) and that she will have decent priority in general from the things that appeared to be used. NRS did a decent job on her concept overall. I just wonder how much damage she can put out.
At the beginning when she swings her mace and Arrow was shooting an arrow at her, That mace had so much priority that HG was able to just blast right through it.
Next at :26 she had her mace swinging for a couple of seconds, fired it at GA, and had all day to confirm a combo afterward.
She seems to be reliant on combos that have her opponent in the air as evidenced by certain normals of hers that appear to be jump cancelable. Look at 1:05
She has a command grab (the izuna drop special up close)
She has a wake up attack @ 1:20
A very ambiguous cross up overhead at 1:45 that appears to be a decent oki mixup.
An anti air that whiffs at 1:55
And a Dive kick at 2:11 (properties unknown)
She looks like she's at home in the air with her special trait (as expected) and that she will have decent priority in general from the things that appeared to be used. NRS did a decent job on her concept overall. I just wonder how much damage she can put out.